I just registered to get the chance of receiving a little help on this problem.
At the moment I'am creating/planning a map/project with a friend of mine, we planned for several weeks now. We got stuck at a problem we cannot seem to fix 100%.
The goal is to have 2 teams, 1 top 1 bottom on the map. Let's assume Team 1 is red at the top and Team 2 is blue at the bottom.
At the start of the game the map is halved in the mid, the one half red, the other blue. Now comes the exciting part:
Now I don't know how to get this effect done.
I already tried searching for texture on terrain changing through triggers, but as far as I know, thats not possible. Then i created Points and calculated through a Trigger, what color it should represent, a bit like Marine Absorbtion, if you know that map. when the color of the Point was calculated, it shows a red or blue light actor, after each tick, the actor gets destroyed and a new actor takes it place. thou, I guess thats very ineffective, i would need like 12000 Points, to get the map fully covered for the goal. Also it doesn't show up on the minimap.. (Is there any way, to show dots or smth on the Minimap? though data editing for the actor maybe?)
Then I tried creating a Terrain Deformation Actor and set the Water height to 0.05 lower than terrain level. the effect was that water shows up at the units, and the circle slowly follows the units, quite good, but not that perfect, because its sometimes quite buggy(?), also the water doesnt show up on the minimap.
I also tried to use Creep for that purpose, like, Team 1 uses creep to expand its terretory, team 2 decays that creeps, or smth like that. But i don't know where/how to change the texture of the creep to a simple red/blue.
If you read all this, I thank you
I'm looking forward to any kind of help. Thanks in advance!
edit:
I forgot to mention, that I also tried using Text Tags to cover the map, and maybe hide the terrain or smth. but sadly text tags are always above units (or is there a Ways to change that?).
okay, so how/where do you change creep? do you change the texture, or the color right away?
some hints would be pretty nice :). (didn't find any tutorials on creep modifying)
You could try making some different types of (flat) colored water. One for blue and one for red. Make them both rise just a bit off the ground, both the same exact value. When a unit from red team is brought into blue teams region simply change the water state around the unit. I'm guessing this should work, though I haven't tested it.
You could try making some different types of (flat) colored water. One for blue and one for red. Make them both rise just a bit off the ground, both the same exact value. When a unit from red team is brought into blue teams region simply change the water state around the unit. I'm guessing this should work, though I haven't tested it.
hm, cool idea, just tried it, but sadly you cannot change water states in regions (at least in triggers). only for the whole map.
np.
big thx anyway, some help is better than none =).
on topic: i tried using creep for my purpose, like, giving Zerg - Creep Growth Medium Behaviour to a Unit.
it works quite okay, if i would instead of team red and blue use team "normal" and team "creep" or smth.
but is there a behaviour that removes creep? or decays it slowly in range? that would fit my purpose just right.
also where do i set the color/texture/whatever of creep?
Is there a way of using 2 different sorts of creep on a map? like red and blue creep, battling for terretory :)
np. big thx anyway, some help is better than none =).
on topic: i tried using creep for my purpose, like, giving Zerg - Creep Growth Medium Behaviour to a Unit. it works quite okay, if i would instead of team red and blue use team "normal" and team "creep" or smth. but is there a behaviour that removes creep? or decays it slowly in range? that would fit my purpose just right.
also where do i set the color/texture/whatever of creep? Is there a way of using 2 different sorts of creep on a map? like red and blue creep, battling for terretory :)
Thanks in advance
For removing creep just remove the behavior from the unit that is spawning the creep, it should slowly decay.
For removing creep just remove the behavior from the unit that is spawning the creep, it should slowly decay.
well, i know that, but that would just decay the creep from all sides.. i want to decay the creep from the opposite team units, if you understand what i mean,
so i would probably make creep decay 0%, so it doesnt disappear, but still grows slowly from units of team 1 (in example). and the units of team 2 got a behaviour which grows "no-creep" or simply decays near creep. smth like that.. but I don't know how to do that, if it's even possible.
You can use an Environment trigger to modify creep. Have it pick every unit you need to and remove creep from the point of the unit. It'd be inefficient to check a whole team's units though, so you might want some conditions to limit how many you are checking, if we're talking about a large number of units.
You can use an Environment trigger to modify creep. Have it pick every unit you need to and remove creep from the point of the unit. It'd be inefficient to check a whole team's units though, so you might want some conditions to limit how many you are checking, if we're talking about a large number of units.
hm, yea, thought about that too.
the problem is, I don't want to change the terretory around one team's unit instantly, it shall switch over time, like, one point of terrain is 95% red 5% blue, and if you stand near by, it switches over time, faster if the distance is smaller.
hm, yea, thought about that too. the problem is, I don't want to change the terretory around one team's unit instantly, it shall switch over time, like, one point of terrain is 95% red 5% blue, and if you stand near by, it switches over time, faster if the distance is smaller.
I'm thinking your going to have to do some actor editing and create some sort of custom creep ability for what you want :/
I'm thinking your going to have to do some actor editing and create some sort of custom creep ability for what you want :/
ye.. i think you're right ..
I just simply don't know where to start. Where can i modify Creep, or add a new sort of Creep? etc.
there are no tutorials on that topic :/
If anybody can give me hints on how to edit creep or add a new sort of that kind, i would appreciate.
Hello guys!
I just registered to get the chance of receiving a little help on this problem.
At the moment I'am creating/planning a map/project with a friend of mine, we planned for several weeks now. We got stuck at a problem we cannot seem to fix 100%.
The goal is to have 2 teams, 1 top 1 bottom on the map. Let's assume Team 1 is red at the top and Team 2 is blue at the bottom. At the start of the game the map is halved in the mid, the one half red, the other blue. Now comes the exciting part:
http://www4.pic-upload.de/07.08.10/apee4zwtvjg.png
When for example Red (Team 1, Top) sends one unit to the mid line, the boarder between the red and blue half will change.
http://www4.pic-upload.de/07.08.10/7istp85aara6.png
Also, with time, the texture/color of the ground changes more and more, if the blue team doesnt have units near by. So the red team expands.
http://www4.pic-upload.de/07.08.10/87ujinjzy4.png
Now I don't know how to get this effect done. I already tried searching for texture on terrain changing through triggers, but as far as I know, thats not possible. Then i created Points and calculated through a Trigger, what color it should represent, a bit like Marine Absorbtion, if you know that map. when the color of the Point was calculated, it shows a red or blue light actor, after each tick, the actor gets destroyed and a new actor takes it place. thou, I guess thats very ineffective, i would need like 12000 Points, to get the map fully covered for the goal. Also it doesn't show up on the minimap.. (Is there any way, to show dots or smth on the Minimap? though data editing for the actor maybe?)
Then I tried creating a Terrain Deformation Actor and set the Water height to 0.05 lower than terrain level. the effect was that water shows up at the units, and the circle slowly follows the units, quite good, but not that perfect, because its sometimes quite buggy(?), also the water doesnt show up on the minimap.
I also tried to use Creep for that purpose, like, Team 1 uses creep to expand its terretory, team 2 decays that creeps, or smth like that. But i don't know where/how to change the texture of the creep to a simple red/blue.
If you read all this, I thank you
I'm looking forward to any kind of help. Thanks in advance!
edit: I forgot to mention, that I also tried using Text Tags to cover the map, and maybe hide the terrain or smth. but sadly text tags are always above units (or is there a Ways to change that?).
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has nobody an idea on this topic? :/
You could go with creep as red or something. You can easily manipulate it :O
okay, so how/where do you change creep? do you change the texture, or the color right away?
some hints would be pretty nice :). (didn't find any tutorials on creep modifying)
bump
bump
You could try making some different types of (flat) colored water. One for blue and one for red. Make them both rise just a bit off the ground, both the same exact value. When a unit from red team is brought into blue teams region simply change the water state around the unit. I'm guessing this should work, though I haven't tested it.
hm, cool idea, just tried it, but sadly you cannot change water states in regions (at least in triggers). only for the whole map.
I don't know then. That was my take on it... :/
np. big thx anyway, some help is better than none =).
on topic: i tried using creep for my purpose, like, giving Zerg - Creep Growth Medium Behaviour to a Unit. it works quite okay, if i would instead of team red and blue use team "normal" and team "creep" or smth. but is there a behaviour that removes creep? or decays it slowly in range? that would fit my purpose just right.
also where do i set the color/texture/whatever of creep? Is there a way of using 2 different sorts of creep on a map? like red and blue creep, battling for terretory :)
Thanks in advance
For removing creep just remove the behavior from the unit that is spawning the creep, it should slowly decay.
well, i know that, but that would just decay the creep from all sides.. i want to decay the creep from the opposite team units, if you understand what i mean,
so i would probably make creep decay 0%, so it doesnt disappear, but still grows slowly from units of team 1 (in example). and the units of team 2 got a behaviour which grows "no-creep" or simply decays near creep. smth like that.. but I don't know how to do that, if it's even possible.
You can use an Environment trigger to modify creep. Have it pick every unit you need to and remove creep from the point of the unit. It'd be inefficient to check a whole team's units though, so you might want some conditions to limit how many you are checking, if we're talking about a large number of units.
hm, yea, thought about that too. the problem is, I don't want to change the terretory around one team's unit instantly, it shall switch over time, like, one point of terrain is 95% red 5% blue, and if you stand near by, it switches over time, faster if the distance is smaller.
I'm thinking your going to have to do some actor editing and create some sort of custom creep ability for what you want :/
ye.. i think you're right .. I just simply don't know where to start. Where can i modify Creep, or add a new sort of Creep? etc. there are no tutorials on that topic :/
If anybody can give me hints on how to edit creep or add a new sort of that kind, i would appreciate.
bump
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bump