I know that you can bring campaign characters like Raynor or Tychus into the Edtiro by setting dependencies to campaign, which I do. But even after having these characters available to me in the unit layer and being able to place them on the map, I cannot actually edit them in the Data editor. I wanted to mess with Tychus in particular, change his abilities and health and whatnot, but when I go to the Data section there is no Tychus or any other campaign unit for that matter.
On depenencies:
I think, you have to move "Liberty (Campaign)" upwards and then you move "Liberty Story (Campaign)" even above it. so it says
Liberty Story (Campaign
Liberty (Campaign)
... rest
Depending on the situation it may make more sense to create dummy units that have specific actors/ behaviors on them to get the job done
you can then place these dummy units where you need them to be through triggers.
Id be interested in looking into this further if you want to send me a pm
thanks, you got a PM.
Though, all you guys are still invited to help me on this topic =)
I'm thinking your going to have to do some actor editing and create some sort of custom creep ability for what you want :/
ye.. i think you're right ..
I just simply don't know where to start. Where can i modify Creep, or add a new sort of Creep? etc.
there are no tutorials on that topic :/
If anybody can give me hints on how to edit creep or add a new sort of that kind, i would appreciate.
You can use an Environment trigger to modify creep. Have it pick every unit you need to and remove creep from the point of the unit. It'd be inefficient to check a whole team's units though, so you might want some conditions to limit how many you are checking, if we're talking about a large number of units.
hm, yea, thought about that too.
the problem is, I don't want to change the terretory around one team's unit instantly, it shall switch over time, like, one point of terrain is 95% red 5% blue, and if you stand near by, it switches over time, faster if the distance is smaller.
For removing creep just remove the behavior from the unit that is spawning the creep, it should slowly decay.
well, i know that, but that would just decay the creep from all sides.. i want to decay the creep from the opposite team units, if you understand what i mean,
so i would probably make creep decay 0%, so it doesnt disappear, but still grows slowly from units of team 1 (in example). and the units of team 2 got a behaviour which grows "no-creep" or simply decays near creep. smth like that.. but I don't know how to do that, if it's even possible.
np.
big thx anyway, some help is better than none =).
on topic: i tried using creep for my purpose, like, giving Zerg - Creep Growth Medium Behaviour to a Unit.
it works quite okay, if i would instead of team red and blue use team "normal" and team "creep" or smth.
but is there a behaviour that removes creep? or decays it slowly in range? that would fit my purpose just right.
also where do i set the color/texture/whatever of creep?
Is there a way of using 2 different sorts of creep on a map? like red and blue creep, battling for terretory :)
You could try making some different types of (flat) colored water. One for blue and one for red. Make them both rise just a bit off the ground, both the same exact value. When a unit from red team is brought into blue teams region simply change the water state around the unit. I'm guessing this should work, though I haven't tested it.
hm, cool idea, just tried it, but sadly you cannot change water states in regions (at least in triggers). only for the whole map.
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On depenencies: I think, you have to move "Liberty (Campaign)" upwards and then you move "Liberty Story (Campaign)" even above it. so it says Liberty Story (Campaign Liberty (Campaign) ... rest
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Did you already tried dragging the border with the cursor? If you did, I'm sorry, didn't get this problem yet
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thanks, you got a PM.
Though, all you guys are still invited to help me on this topic =)
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I still need help on this problem. :/
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ye.. i think you're right .. I just simply don't know where to start. Where can i modify Creep, or add a new sort of Creep? etc. there are no tutorials on that topic :/
If anybody can give me hints on how to edit creep or add a new sort of that kind, i would appreciate.
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hm, yea, thought about that too. the problem is, I don't want to change the terretory around one team's unit instantly, it shall switch over time, like, one point of terrain is 95% red 5% blue, and if you stand near by, it switches over time, faster if the distance is smaller.
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well, i know that, but that would just decay the creep from all sides.. i want to decay the creep from the opposite team units, if you understand what i mean,
so i would probably make creep decay 0%, so it doesnt disappear, but still grows slowly from units of team 1 (in example). and the units of team 2 got a behaviour which grows "no-creep" or simply decays near creep. smth like that.. but I don't know how to do that, if it's even possible.
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np. big thx anyway, some help is better than none =).
on topic: i tried using creep for my purpose, like, giving Zerg - Creep Growth Medium Behaviour to a Unit. it works quite okay, if i would instead of team red and blue use team "normal" and team "creep" or smth. but is there a behaviour that removes creep? or decays it slowly in range? that would fit my purpose just right.
also where do i set the color/texture/whatever of creep? Is there a way of using 2 different sorts of creep on a map? like red and blue creep, battling for terretory :)
Thanks in advance
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hm, cool idea, just tried it, but sadly you cannot change water states in regions (at least in triggers). only for the whole map.
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