So I duplicated the Battlecruiser's create missile effect, creating a copy of all relevant actors and models. When i run this copied effect the duplicate projectile doesn't fire from the correct location, it starts directly below the unit and quickly moves into the correct location. I've spent hours adjusting this, starting with a very customized ability and slowly scaling it back. I'm now at the point where even just trying to keep everything EXACTLY like the original ability is creating this issue.
Nope, the original missile fires fine and all the links are exactly the same as far as launch sites are concerned. I've tried even more test cases and still nothing. This time i simply duplicated the entire battlecruiser unit and the duplicated missile still doesn't fire correctly. The missiles are firing precisely from the red ring under the unit denoting their origin. No amount of offsetting has adjust that thus far.
About to call it quits on this, all i really wanted to do was change the actor to a missile rather than a laser. So much grunt work for such a small gain. Wish i could say i learned something but instead everything i thought i knew about the data editor seems to make less sense now in an odd way. I adjusted so many setting and got no results whatsoever.
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So I duplicated the Battlecruiser's create missile effect, creating a copy of all relevant actors and models. When i run this copied effect the duplicate projectile doesn't fire from the correct location, it starts directly below the unit and quickly moves into the correct location. I've spent hours adjusting this, starting with a very customized ability and slowly scaling it back. I'm now at the point where even just trying to keep everything EXACTLY like the original ability is creating this issue.
Anyone know of a fix?
take a look at the "action" actor for this battlecrusiers missile, it sounds like its launch site is set to something old.
Nope, the original missile fires fine and all the links are exactly the same as far as launch sites are concerned. I've tried even more test cases and still nothing. This time i simply duplicated the entire battlecruiser unit and the duplicated missile still doesn't fire correctly. The missiles are firing precisely from the red ring under the unit denoting their origin. No amount of offsetting has adjust that thus far.
About to call it quits on this, all i really wanted to do was change the actor to a missile rather than a laser. So much grunt work for such a small gain. Wish i could say i learned something but instead everything i thought i knew about the data editor seems to make less sense now in an odd way. I adjusted so many setting and got no results whatsoever.