If you use trigger to remove "null" behavior from a unit, it will remove every behavior from this unit instead of none.
When using behavior (or any other "game-link") variables, give 'em a initial value instead of null, or you may waste half a hour to find out why just like me.
If you use trigger to remove "null" behavior from a unit, it will remove every behavior from this unit instead of none.
When using behavior (or any other "game-link") variables, give 'em a initial value instead of null, or you may waste half a hour to find out why just like me.
Disabled behaviours do not show up for data so cannot be removed by effects.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg