If you use trigger to remove "null" behavior from a unit, it will remove every behavior from this unit instead of none.
When using behavior (or any other "game-link") variables, give 'em a initial value instead of null, or you may waste half a hour to find out why just like me.
I am not a native English speaker so if there is any grammar or vocabulary misuse please forgive me.
I attached a missile turret onto a truck using data editor and added the "launch site" actor to the attack actor.
The problem is, the missiles are launched from the bottom of the truck.
If I switch the weapon to a laser/beam weapon like void ray/ diamond back (and added the "launch site"), it would work as intend.
But any missile launching weapon, are fired from the bottom.
Anyone please help me with this. It cost me a day and I still have no clue.
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Most of those models can be viewed using SC2 HOS Beta editor and extracted from Base.SC2Assets with MPQeditor
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If you use trigger to remove "null" behavior from a unit, it will remove every behavior from this unit instead of none.
When using behavior (or any other "game-link") variables, give 'em a initial value instead of null, or you may waste half a hour to find out why just like me.
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@DrSuperEvil: Go
Thanks so much ! After I enabled that Launch Force Site flag, everything is solved.
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I am not a native English speaker so if there is any grammar or vocabulary misuse please forgive me.
I attached a missile turret onto a truck using data editor and added the "launch site" actor to the attack actor. The problem is, the missiles are launched from the bottom of the truck.
If I switch the weapon to a laser/beam weapon like void ray/ diamond back (and added the "launch site"), it would work as intend. But any missile launching weapon, are fired from the bottom.
Anyone please help me with this. It cost me a day and I still have no clue.