I am currently making an indepth rpg. For one the the heroes I want to use the Medic model. Because it doesn't have an attack animation I would like to attach a orbiting mini science vessel model that shoots a beam for the medic when it attacks. I have looked around online but nothing explains it. Any help would be great. thanks ahead of time.
Dr SuperEvil, Yes the science vessel with float by the medic and when the medic attacks it will show a beam between the science vessel and target. the weapon would be attached to the medic which has no attack animation
@Sushi5000: GoThe point of DrSuperEvil's question is: you need the SV to be a separate unit? The simple attachment method doesn't work for units. If you need it to be a separate unit then you would have to use a workaround.
But you can make it an actor and attach it.
Also, there's a model in the assets section of a medic holding a gun, just saying ;-)
Oh well i dont need it to be a unit. I just want it to be the start of the beam. Ive been messing around with attaching it but I cant figure out how to make it float beside the medic
Use a SOp (Rotator) to turn the attachment before using a SOp (Lcal Offset) to make it at a radius.
For the shooting part have a Site actor created on it and make the weapon Action be forced to use it via the one flag ans setting the site in the Combat: Launch Site field.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Hi there,
I am currently making an indepth rpg. For one the the heroes I want to use the Medic model. Because it doesn't have an attack animation I would like to attach a orbiting mini science vessel model that shoots a beam for the medic when it attacks. I have looked around online but nothing explains it. Any help would be great. thanks ahead of time.
@Sushi5000: Go
Welcome to mapster :D
I would answer but I don't remember :D
So you want the science vessel to be selectable or just a visual?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Thanks you Grenegg : )
Dr SuperEvil, Yes the science vessel with float by the medic and when the medic attacks it will show a beam between the science vessel and target. the weapon would be attached to the medic which has no attack animation
@Sushi5000: GoThe point of DrSuperEvil's question is: you need the SV to be a separate unit? The simple attachment method doesn't work for units. If you need it to be a separate unit then you would have to use a workaround.
But you can make it an actor and attach it.
Also, there's a model in the assets section of a medic holding a gun, just saying ;-)
Oh well i dont need it to be a unit. I just want it to be the start of the beam. Ive been messing around with attaching it but I cant figure out how to make it float beside the medic
Use a SOp (Rotator) to turn the attachment before using a SOp (Lcal Offset) to make it at a radius.
For the shooting part have a Site actor created on it and make the weapon Action be forced to use it via the one flag ans setting the site in the Combat: Launch Site field.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
how do i use those 2?
Create them and add them to the site operations field of your attached model.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
aha got it thanks so much