I'm having a problem that when I place a burrowed zergling on the map, the second the map starts it unburrows. How can I make the burrowed zerglings stay burrowed until I tell it to unburrow?
This only happens if it is a unit on the hostile team. If it is a player unit it stays burrowed. If it is on the hostile team it starts unburrowed.
I can also tell a unit to burrow 5 seconds into the game, and when I watch it, it burrows, and then right away unburrows!
I had problems with this too. Yeah, i believe its cause of the AI. I just made a trigger that spawns zerglings, puts them in a group, then tells the group to burrow.
I havent tested this out, but i was looking through the campaign maps and found what looks to be a solution to this.
Unit - Order Ultralisk (Burrowed) [13.93, 25.62] to (Turn Zergling - Unburrow auto cast Off) (Replace Existing Orders)
you need to turn off auto casting of unburrow, i found this in zeratul's first map. ill look into it more to see if anything else is needed for this to work right
EDIT: Ok i tested it out and its actually very simple to get a unit to stay burrowed until somthing comes into view or is detected. Make sure you research burrow for the computer player you are using these commands on
basically at map initialazation you issue orders as follows to keep a specific ultralisk burrowed, it can also be modified for unit groups
Unit - Order Ultralisk [70.96, 201.69] to (Ultralisk - Burrow) (Replace Existing Orders)
General - Wait 1.0 Game Time seconds
Unit - Order Ultralisk [70.96, 201.69] to (Turn Ultralisk - Unburrow auto cast On) (Replace Existing Orders)
Hey guys,
I'm having a problem that when I place a burrowed zergling on the map, the second the map starts it unburrows. How can I make the burrowed zerglings stay burrowed until I tell it to unburrow?
This only happens if it is a unit on the hostile team. If it is a player unit it stays burrowed. If it is on the hostile team it starts unburrowed.
I can also tell a unit to burrow 5 seconds into the game, and when I watch it, it burrows, and then right away unburrows!
@AllWires: Go
Is it possible that this is happening because of the AI type?
@AllWires: Go
I had problems with this too. Yeah, i believe its cause of the AI. I just made a trigger that spawns zerglings, puts them in a group, then tells the group to burrow.
I havent tested this out, but i was looking through the campaign maps and found what looks to be a solution to this.
Unit - Order Ultralisk (Burrowed) [13.93, 25.62] to (Turn Zergling - Unburrow auto cast Off) (Replace Existing Orders)
you need to turn off auto casting of unburrow, i found this in zeratul's first map. ill look into it more to see if anything else is needed for this to work right
EDIT: Ok i tested it out and its actually very simple to get a unit to stay burrowed until somthing comes into view or is detected. Make sure you research burrow for the computer player you are using these commands on
basically at map initialazation you issue orders as follows to keep a specific ultralisk burrowed, it can also be modified for unit groups
Unit - Order Ultralisk [70.96, 201.69] to (Ultralisk - Burrow) (Replace Existing Orders)
General - Wait 1.0 Game Time seconds
Unit - Order Ultralisk [70.96, 201.69] to (Turn Ultralisk - Unburrow auto cast On) (Replace Existing Orders)