I was wondering how I can make a condition that returns true if a unit is a member of a certain unit group. I have a group of zerglings standing around, and I want it so that if one of them is attacked, they all attack the attacker. This seems really simple, but after looking for a while I can't find any way.
I'm having a problem that when I place a burrowed zergling on the map, the second the map starts it unburrows. How can I make the burrowed zerglings stay burrowed until I tell it to unburrow?
This only happens if it is a unit on the hostile team. If it is a player unit it stays burrowed. If it is on the hostile team it starts unburrowed.
I can also tell a unit to burrow 5 seconds into the game, and when I watch it, it burrows, and then right away unburrows!
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Hi guys,
I was wondering how I can make a condition that returns true if a unit is a member of a certain unit group. I have a group of zerglings standing around, and I want it so that if one of them is attacked, they all attack the attacker. This seems really simple, but after looking for a while I can't find any way.
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@AllWires: Go
Is it possible that this is happening because of the AI type?
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Hey guys,
I'm having a problem that when I place a burrowed zergling on the map, the second the map starts it unburrows. How can I make the burrowed zerglings stay burrowed until I tell it to unburrow?
This only happens if it is a unit on the hostile team. If it is a player unit it stays burrowed. If it is on the hostile team it starts unburrowed.
I can also tell a unit to burrow 5 seconds into the game, and when I watch it, it burrows, and then right away unburrows!