So, I consider myself pretty familiar with the WC3 editor, but some things, like unit creation, seem very complicated and unintuitive in Starcrafts editor. Also some things you could do in Warcraft 3 seems omitted alltogether. So I have a couple of questions:
Does anybody have a tutorial/could they explain how to create or edit a unit, basing it on for example a marine. Somebody told me you change the model in the actors part, but I don't understand how. A detailed explanation EXACTLY what to change to, for example, make the marine have the model of a collossus, scale it down to half its (The Colussus's, that is) original size, and make it have the photon cannon attack animation? In Warcraft 3 this was pretty intuitive how to do.
How do I raise cliff outside the (seeming) limitations of a Starcraft 2 melee map? Currently I can lower cliff two levels isntantly, with no other options. I can also raise it a maximum of two levels, with one increment at a time if I want to, but not more. In Warcraft 3 you could create several levels of cliff, up or down, making for example high ziggurat-like temple structures possible to create with the terrain. How do I do this in Starcraft? Or is the starcraft terrain more limited than Warcraft 3's except for the texture work?
Oh and while we're at that, is it possible to add extra custom textures from other tilesets to your map like in warcraft 3? So that I could have a volcanic section in a jungle map?
Also, how do I add water at multiple levels? Currently, there seems to only be possible to add water at one level in the entire map period. In warcraft 3, with a few workarounds, you could add water at pretty much any level you wanted, creating nice, multilevel river and waterfall sections. Is this possible in Starcraft 2?
Well On the swapping of texture part, thats easy you can do so by;
Opening the data editor, There is a tab called Terrain texture sets, Inside this tab find the main texture you started your map with, Inside here to the right will be the following; Cliifs, Textures - Blend, Background models. Change as you wish, when you are done you must save, close, and reload your map.
And as far as I know the raise cliff is limited but you can do alot with the height brush
Just saw your water question, I havent done much with height as I am trying to blend two differnt waters at the moment but, Im pretty sure in the date editor as well you will find water, and just cahnge the heights for certain waters you want to use ( got alittle lazy explaining this one)
To add water at different heights, click on water in the terrain layer then click on "Edit Water." (You may have to click on remove water then back to add water to make it show up) After you click edit water a dialogue box will pop up. At the top will be a height field, change it to what you want.
I don't know if you can have two different heights at the same time, but if you want to change the height mid-game, right-click to the left in the dialogue box and click "Add Water State." Change the values to what you want it to be after a trigger is run on it.
Later on in the trigger editor, it would look something like this:
Event:
Any UnitEnters (RegionName)
Action:
Change water to Alternate Setting over XX seconds, using a Linear blend curve
Thanks, but I am indeed after having water at different heights at the same time. It's a bit strange that Blizzard claim that this is their most advanced editor ever when it lacks basic terrain features that even WC3 had.
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So, I consider myself pretty familiar with the WC3 editor, but some things, like unit creation, seem very complicated and unintuitive in Starcrafts editor. Also some things you could do in Warcraft 3 seems omitted alltogether. So I have a couple of questions:
Does anybody have a tutorial/could they explain how to create or edit a unit, basing it on for example a marine. Somebody told me you change the model in the actors part, but I don't understand how. A detailed explanation EXACTLY what to change to, for example, make the marine have the model of a collossus, scale it down to half its (The Colussus's, that is) original size, and make it have the photon cannon attack animation? In Warcraft 3 this was pretty intuitive how to do.
How do I raise cliff outside the (seeming) limitations of a Starcraft 2 melee map? Currently I can lower cliff two levels isntantly, with no other options. I can also raise it a maximum of two levels, with one increment at a time if I want to, but not more. In Warcraft 3 you could create several levels of cliff, up or down, making for example high ziggurat-like temple structures possible to create with the terrain. How do I do this in Starcraft? Or is the starcraft terrain more limited than Warcraft 3's except for the texture work?
Oh and while we're at that, is it possible to add extra custom textures from other tilesets to your map like in warcraft 3? So that I could have a volcanic section in a jungle map?
Also, how do I add water at multiple levels? Currently, there seems to only be possible to add water at one level in the entire map period. In warcraft 3, with a few workarounds, you could add water at pretty much any level you wanted, creating nice, multilevel river and waterfall sections. Is this possible in Starcraft 2?
Any answers would be enourmously appreciated! :D
@gavlarN: Go
There's a good tutorial for unit creation =) - > http://forums.sc2mapster.com/development/tutorials/5096-creating-new-units-easy/#p4
@BloodClud: Go wow nice! :D Thanks a lot!
Does anybody have any comment on my terraining questions? Would be appreciated as well :D
@gavlarN: Go
Well On the swapping of texture part, thats easy you can do so by; Opening the data editor, There is a tab called Terrain texture sets, Inside this tab find the main texture you started your map with, Inside here to the right will be the following; Cliifs, Textures - Blend, Background models. Change as you wish, when you are done you must save, close, and reload your map.
And as far as I know the raise cliff is limited but you can do alot with the height brush
Just saw your water question, I havent done much with height as I am trying to blend two differnt waters at the moment but, Im pretty sure in the date editor as well you will find water, and just cahnge the heights for certain waters you want to use ( got alittle lazy explaining this one)
Hope this helps, let me know if it doesnt xD
@DirtyDevious: Go
This however changes any textures already in the map if I am not mistaken?
To add water at different heights, click on water in the terrain layer then click on "Edit Water." (You may have to click on remove water then back to add water to make it show up) After you click edit water a dialogue box will pop up. At the top will be a height field, change it to what you want.
I don't know if you can have two different heights at the same time, but if you want to change the height mid-game, right-click to the left in the dialogue box and click "Add Water State." Change the values to what you want it to be after a trigger is run on it.
Later on in the trigger editor, it would look something like this:
Event: Any Unit Enters (RegionName)
Action: Change water to Alternate Setting over XX seconds, using a Linear blend curve
Thanks, but I am indeed after having water at different heights at the same time. It's a bit strange that Blizzard claim that this is their most advanced editor ever when it lacks basic terrain features that even WC3 had.