The biggest change seems to be actor events. if you duplicated melee actors, the events will be screwed up.
You can easily fix this simply by re-duplicating actors.
Data paths are messed up.
It is not difficult to track these down. Go through your data. Anything you've edited will be green. Check these, if anything says "unknown" after the entry, then your data is pointing to a non-existing asset. Change it to the new one.
But, as for icons... I still can't figure this out. The ability to choose particular icons still exist, but many of them now don't work. I'm not sure why you can still choose them in the menu. It's annoying.
Another thing: The way a unit's cost works is changed.
Previously, you could only set the cost in the ability which trains/builds the unit. Now, you can both do that, as well as set the unit's cost in the unit's cost field itself. A side-effect of this change is that any duplicated units now have their cost field filled in with their melee costs. Go through and clear them to zero.
For my map, that was about it. I had a large number of custom units, all of which required redoing actors and costs. It did not take very long.
By the way, if you are using original melee assets, these are likely screwed beyond repair. I left some units with weapons from the melee game, and they're just gone. Completely.
Are the errors you are running into more complicated than this? I'm curious as to what else was changed.
Great, so now I'm naive for actually wanting to push out a good product.
Cool story, bro.
Edit: At least I am now well versed in the editor and the time I spent was worth it. I can work on maps at more efficient rates instead of sitting down for 12 hours trying to figure out how a certain trigger works.
The biggest change seems to be actor events. if you duplicated melee actors, the events will be screwed up.
You can easily fix this simply by re-duplicating actors.
Data paths are messed up.
It is not difficult to track these down. Go through your data. Anything you've edited will be green. Check these, if anything says "unknown" after the entry, then your data is pointing to a non-existing asset. Change it to the new one.
But, as for icons... I still can't figure this out. The ability to choose particular icons still exist, but many of them now don't work. I'm not sure why you can still choose them in the menu. It's annoying.
Another thing: The way a unit's cost works is changed.
Previously, you could only set the cost in the ability which trains/builds the unit. Now, you can both do that, as well as set the unit's cost in the unit's cost field itself. A side-effect of this change is that any duplicated units now have their cost field filled in with their melee costs. Go through and clear them to zero.
For my map, that was about it. I had a large number of custom units, all of which required redoing actors and costs. It did not take very long.
By the way, if you are using original melee assets, these are likely screwed beyond repair. I left some units with weapons from the melee game, and they're just gone. Completely.
Are the errors you are running into more complicated than this? I'm curious as to what else was changed.
yea i have some errors with things i never even changed in the first place, such as not being able to attack you own buildings with certain units.
Thanks for the info though, it was pretty helpful.
No hard feelings. I apologize as well. This thread just reminds me of my uber broken mod which makes me feel sour inside about all the lost effort.
@ Vexal: That's a nice list of things that broke, but there are problems with custom units not attacking at all. I suppose one would have to go back and remake them all from scratch again? Even the attack/morphing actors have been screwed up then. Good lord.
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If this helps anyone:
The biggest change seems to be actor events. if you duplicated melee actors, the events will be screwed up.
You can easily fix this simply by re-duplicating actors.
Data paths are messed up.
It is not difficult to track these down. Go through your data. Anything you've edited will be green. Check these, if anything says "unknown" after the entry, then your data is pointing to a non-existing asset. Change it to the new one.
But, as for icons... I still can't figure this out. The ability to choose particular icons still exist, but many of them now don't work. I'm not sure why you can still choose them in the menu. It's annoying.
Another thing: The way a unit's cost works is changed.
Previously, you could only set the cost in the ability which trains/builds the unit. Now, you can both do that, as well as set the unit's cost in the unit's cost field itself. A side-effect of this change is that any duplicated units now have their cost field filled in with their melee costs. Go through and clear them to zero.
For my map, that was about it. I had a large number of custom units, all of which required redoing actors and costs. It did not take very long.
By the way, if you are using original melee assets, these are likely screwed beyond repair. I left some units with weapons from the melee game, and they're just gone. Completely.
Are the errors you are running into more complicated than this? I'm curious as to what else was changed.
Great, so now I'm naive for actually wanting to push out a good product.
Cool story, bro.
Edit: At least I am now well versed in the editor and the time I spent was worth it. I can work on maps at more efficient rates instead of sitting down for 12 hours trying to figure out how a certain trigger works.
yea i have some errors with things i never even changed in the first place, such as not being able to attack you own buildings with certain units.
Thanks for the info though, it was pretty helpful.
@SquarelyCircle: Go
Seems to be fine for me, heres how it works:
Ability name: Ghost - Nuclear Strike
its data mentions:
Effect - AI notify effect -> Ghost - Nuke (Calldown)
Effect - Calldown effect -> Ghost - Nuke (Calldown)
Effect - Cursor effect -> Ghost - Nuke (Damage))
Effect - Effect -> Ghost - Nuke (Calldown))
____________
Ghost - Nuke (Damage) does not activate any other effect.
Ghost - Nuke (Calldown) activates the effect Ghost - Nuke (Persistent)
which then activates:
Effect - Effect - Expire -> Ghost - Nuke (Detonate)(Persistent)
Effect - Effect - Final -> Ghost - Nuke (Suicide)
_____________
I've checked and there are no other nuke named effect other than these.
What could be the problem.
As for earlier posts I reply:
I was not trolling, if it truly seemed so I apologize, I was simply making a point, well a bad one.
No hard feelings. I apologize as well. This thread just reminds me of my uber broken mod which makes me feel sour inside about all the lost effort.
@ Vexal: That's a nice list of things that broke, but there are problems with custom units not attacking at all. I suppose one would have to go back and remake them all from scratch again? Even the attack/morphing actors have been screwed up then. Good lord.