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    posted a message on [Video] Revenge of the Tal'Darim Cinematic

    Amazing work! What an ending! ^^

    Posted in: General Chat
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    posted a message on [Revived!] Map Night

    I should be mapping but I wanna give this a try tonight and see how it goes. See ya at the channel.

    Posted in: General Chat
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    posted a message on Warcraft 3 - Starcraft II Edition
    Quote from GnaReffotsirk: Go

    I'd rather the remake be Warcraft II: Tides of Darkness. That one is more awesome than warcraft 3, imo.

    I highly recommend this.

    Posted in: Map Suggestions/Requests
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    posted a message on [YouTube] Husky plays SC1 Campaign Remake!
    Quote from grenegg: Go

    Husky found some bugs in 6 :D

    At least they turned out to be hilarious somehow. xD

    Posted in: General Chat
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    posted a message on [YouTube] Husky plays SC1 Campaign Remake!
    Quote from Tolkfan: Go
    • Get 3D Artist
    • make the hair gray
    • make skin more pale
    • remove the collar
    • maybe put the whole head into an open marine suit
    • remove idiotic fidget animation where he grins towards the screen
    • Profit

    Here's how you make the lips move (finding the right animation is a pain).

    Getting a 3D artist is always easier said than done. I will work on updating the next version with lip syncing. I wasn't aware it was possible. :)

    Quote from Tolkfan: Go

    Overall opinion about campaign remake: it's just a port. A carbon copy of the original SC1 campaign, and the SC1 campaign is... pretty awful. Every mission in it is basically a melee map with some talking heads.

    About the FPS view in Jacobs Installation: Sorry, I think it's an abomination. If you really want that, at least give the user the option to play in in RTS perspective. Blizzard should have never shown that ghost TPP map during blizzcon. This engine is not made for FPP/TPP stuff.

    Dunno if it's because I'm retro but I actually find the original build and destroy model very fun, especially if the AI has some kind of advantages over the player to keep things fresh. Some may agree. Others think it's outdated crap. To each their own.

    Yes, it's all just a fancy port of the original. But, that's all I really wanted and I think this project is a hell of a lot of fun to both play and work with. 8) The overwhelming amount of support that this project has gotten all came out of nowhere and it still surprises me how awesome the SC2 community is.

    I had a system in the works which would allow players to choose between TPS and RTS perspectives on the briefing screen. TPS is a fresh way to play through the scenario but it's still kind of clunky. Without RTS elements, the installation scenarios lack intense tactical phases they used to offer and becomes a run-and-gun.

    By the way, really dig the briefing screens your team worked on. They're awesome. <3

    Posted in: General Chat
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    posted a message on [YouTube] Husky plays SC1 Campaign Remake!

    @Yaos01: Go

    PM sent. :)

    Hmm, reskinning would involve handling an art asset and I'm not really adept at that. I could change it to Jackson's Revenge (BC merc) or Siege Breaker (Siege Tank merc) because they're more sinister looking, but neither of them as aged as the BC portrait.

    Hopefully somebody can come up with an awesome skin/portrait for us to use, if we go that route. I admit I can't produce it myself.

    Posted in: General Chat
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    posted a message on [YouTube] Husky plays SC1 Campaign Remake!
    Quote from Yaos01: Go

    This seems nice. I like the briefing room a lot. I'd like to point out thought :

    - The portrait's mouths are not moving both in transmissions and briefing room. That removes a bit of the immersive effect.

    - You need a better terrainer. The map is just made of corridor and the map and ways are shaped like a square. Does not really mimic the Blizzard's standards, so you don't feel like you're in a blizzard-like quality map.

    - I'm not sure Battlecruiser's portrait is best fitted for Duke.

    - Lip Sync: There's absolutely nothing we can do about the lip sync in portraits. Blizzard hasn't bothered to include such a feature in Galaxy Editor... yet.

    - Terrain: Are you talking about Jacobs or the entire campaign as a whole? I thought the terrain was awesome, if not at least good. We've had several people run through to add polish to the terrain. You're setting the bar pretty high on this one.

    - Duke Portrait: I used the BC portrait as a placeholder during the beta period. We still haven't gotten a good Duke portrait. What alternative do you suggest?

    Posted in: General Chat
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    posted a message on [YouTube] Husky plays SC1 Campaign Remake!
    Quote from Maknyuzz: Go

    @Ultraling: Go

    "G" for Academy hotkey is wrong I think.

    We're still ironing out the bugs.

    Posted in: General Chat
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    posted a message on [YouTube] Husky plays SC1 Campaign Remake!
    Quote from Sixen: Go

    Perfect, video footage, :).

    Yes! And I'm really surprised by who's casting it too and from the looks of things, he will play through the whole thing.

    Posted in: General Chat
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    posted a message on [YouTube] Husky plays SC1 Campaign Remake!

    Husky plays Norad II:

    <iframe title="YouTube video player" width="560" height="349" src="" frameborder="0" allowfullscreen=""></iframe>

    Edit: Ninja'd by grenegg

    Posted in: General Chat
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    posted a message on [YouTube] Husky plays SC1 Campaign Remake!
    Quote from Jones313: Go

    Hey now, Ultraling made the maps, I just reworked/finished them.

    Dude, you did make the Episode II maps. :)

    This playthrough of Husky's is really awesome. I'd want him to post videos of the entire campaign. His run through Jacobs Installation made me LOL. By the way, those Youtube embeds aren't working, or maybe it's just me.

    Posted in: General Chat
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    posted a message on Things preventing you from making awesome maps right now
    • Work
    • University
    • FiancĂ©e
    • Fallout 3/New Vegas
    • Streets of Rage Remake v5
    Posted in: Off-Topic
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    posted a message on Starcraft 1 campaign ported to SC 2

    <oops, double post, please delete>

    Posted in: General Chat
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    posted a message on Starcraft 1 campaign ported to SC 2
    Quote from maverck: Go

    @Jones313:

    yep. nothing will make sense. that dependency for some reason overwrites a whole bunch of crap and refuses to let whatever changes you've made take effect.

    Oh, I wish I knew that back in beta. :z Would have saved me a lot of time.

    Posted in: General Chat
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    posted a message on 90% Of All Maps on Bnet - PSA
    Quote from Mephs: Go

    @Chiquihuite: Go

    I think the real problem here is that you are smoking some amazing shit.

    +1

    I can always queue for another round by just clicking the Multiplayer tab and immediately clicking Join Game to bypass loading the score screen. Been doing that forever. Not that the score screen bothers me to begin with.

    Posted in: General Chat
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