So some of you may have played the game "Saving Sarah" and since I'm not sure how to get in contact with the author I figgured I'd ask you guys about something he/she did. I'm making my own game just for fun and wanted to use Human Kerrigan's voice- something that the Author of this game had done. Now after a bunch of rooting through the editor I managed to find out how to change your character's speech and what they can say. After searching I could not find anything that sounded like what I had heard in that game. Did I overlook it? Does it not exist? Is their anything I can do to make it exist if it doesn't?
I haven't played the map, but I get the impression from what you say that the creator used Kerrigan's regular voice from SC1, in which case they imported the sound files and set them in the unit's actor.
THat would make sense, How difficult is it to import stuff from the origional sc? I managed to make "My Kerrigan" sound a little less like nova - of whom i based her - (including removing any lines with her name) it would be alot cooler to use the real voice,. So Just curious how difficult it would be to import ? If it's difficult then don't worry but if it's easy, could someone point me in the right dirrection on how to do that?
It's not hard. You'd have to look for the sc1 kerrigan sound files on the internet, I think they should be .wav files. To import stuff, go to modules > import, then right click on the blank area to import stuff etc. You'd then have to make new sounds in the data editor, link those sounds to the stuff you imported, then link the unit actor to each of the sounds you made (under fields "what" "pissed" "ok" "attack" etc.)
The main problem with importing sound files though is that they take up a lot of space, and since there's only a 10mb limit on maps, importing a whole character's voice set would quickly add up.
So some of you may have played the game "Saving Sarah" and since I'm not sure how to get in contact with the author I figgured I'd ask you guys about something he/she did. I'm making my own game just for fun and wanted to use Human Kerrigan's voice- something that the Author of this game had done. Now after a bunch of rooting through the editor I managed to find out how to change your character's speech and what they can say. After searching I could not find anything that sounded like what I had heard in that game. Did I overlook it? Does it not exist? Is their anything I can do to make it exist if it doesn't?
Any help would rock. Thank you.
@yamilonewolf: Go
I haven't played the map, but I get the impression from what you say that the creator used Kerrigan's regular voice from SC1, in which case they imported the sound files and set them in the unit's actor.
THat would make sense, How difficult is it to import stuff from the origional sc? I managed to make "My Kerrigan" sound a little less like nova - of whom i based her - (including removing any lines with her name) it would be alot cooler to use the real voice,. So Just curious how difficult it would be to import ? If it's difficult then don't worry but if it's easy, could someone point me in the right dirrection on how to do that?
@yamilonewolf: Go
It's not hard. You'd have to look for the sc1 kerrigan sound files on the internet, I think they should be .wav files. To import stuff, go to modules > import, then right click on the blank area to import stuff etc. You'd then have to make new sounds in the data editor, link those sounds to the stuff you imported, then link the unit actor to each of the sounds you made (under fields "what" "pissed" "ok" "attack" etc.)
The main problem with importing sound files though is that they take up a lot of space, and since there's only a 10mb limit on maps, importing a whole character's voice set would quickly add up.
http://www.sc2mapster.com/assets/sounds-sc1/
http://www.sc2mapster.com/assets/sarah-kerrigan/
Maybe these have it
I too have played this map, and noticed some bugs... I want to get in contact with the author. Hope I can find an e-mail or something...