Hey everyone. I want to have 2 phases of a game: An initial ffa section followed by turn-based gameplay for the remainder of the map (in a way, a reverse order of 1 of the DoTA modes when you pick your hero first then play second). Once everyone makes selections, etc, and clicks their own Ready button, it would then transfer to the turn-based portion for the remainder of the game. How would I go about accomplishing this?
I think some people accomplish turn based combat is disable control of the units through triggers. Then use the triggers to do certain attacks or abilities.
you have to create a behavior that flags the unit unclickable then apply and remove it as needed with triggers, if you do it any other way the unit will not respond to any actions you try to do with triggers that involve the unit. making the unit unclickable will simply make it so the user cannot control the unit.
Hey everyone. I want to have 2 phases of a game: An initial ffa section followed by turn-based gameplay for the remainder of the map (in a way, a reverse order of 1 of the DoTA modes when you pick your hero first then play second). Once everyone makes selections, etc, and clicks their own Ready button, it would then transfer to the turn-based portion for the remainder of the game. How would I go about accomplishing this?
Thanks in advance, Helix
I think some people accomplish turn based combat is disable control of the units through triggers. Then use the triggers to do certain attacks or abilities.
@helixdnb: Go
you have to create a behavior that flags the unit unclickable then apply and remove it as needed with triggers, if you do it any other way the unit will not respond to any actions you try to do with triggers that involve the unit. making the unit unclickable will simply make it so the user cannot control the unit.
Awesome guys. Thanks for that!