I have the same problem, I need working door mechanisms ;..;
For the time being I use a Force Field (don't know the exact name.... that light blue holographic wall). You can stretch it as far as you need it and spins are possible, too.
Haven't tried it yet, so I don't know, whether or not that wall itself is already blocking. If it's not, then just use blockers, if it is, that's cool.
Then I think a Trigger to remove that Wall will do it. No animation but at least it's working (in theory xD).
Just go to the Units tab and search for Gate. There's I think 3 different gates.
The closed version of these gates have an Open ability which - you guessed it - opens the gate.
The opened version, however, doesn't have any ability. I think Blizzard accidently removed it or so. You gotta recreate it before you can raise the door again.
I guess you can also use some triggers to recreate that effect..
yeah, found those gates earlier.... but I have no idea how to make them work. Sure, I can place them anywhere and they look good.... but how to make them to get open?
Those gates are units, give them an order to open :)
Unit-OrderGateto(OpenGate)(ReplaceExistingOrders)
There are separate orders for every type and position of a gate, so pick the right one.
The Valhalla Base Door is just screwed up, I wouldn't mind if someone fixed it up in the data editor (making it play the damage animations, giving it two rotated versions and footprints, decreasing the mouse hover radius, etc etc :P)
Those gates are units, give them an order to open :)
Unit-OrderGateto(OpenGate)(ReplaceExistingOrders)
There are separate orders for every type and position of a gate, so pick the right one.
The Valhalla Base Door is just screwed up, I wouldn't mind if someone fixed it up in the data editor (making it play the damage animations, giving it two rotated versions and footprints, decreasing the mouse hover radius, etc etc :P)
Dude, i have got the issue order action, but the open gate command isn't there :S
Well i tried this trigger, but it didn't work. Idk if the doors can open.
Gate Control Open1
Events
Unit - Marine 1 Enters Gate Control (Region)
Local Variables
Conditions
Actions
Unit - Order MetalGateStraightVerticalLF (Unnamed) [165.00, 55.00] to ( Open Gate) (Replace Existing Orders)
Gate Control Open1
Events
UI - Player Any Player presses G key Down with shift Allow, control Allow, alt Allow
Local Variables
Conditions
Actions
Unit - Order MetalGateStraightVerticalLF (Unnamed) [165.00, 55.00] to ( Open Gate) (Replace Existing Orders)
Issue Order
Unit: MetalGateStraightVerticalLF (Unnamed) [62.00, 94.00]
Order: Order With No Target
Ability Command: Open Gate
Queue: Replace Existing Orders
I've looked in the previewer, but there is nothing but destructible door. Are there any ways to make doors other than using supply depots?
Well i just switched the model of the supply depot to the valhalla base door, but i can't spin the door because its a structure...hmmm
@ResolveHK: Go
I have the same problem, I need working door mechanisms ;..;
For the time being I use a Force Field (don't know the exact name.... that light blue holographic wall). You can stretch it as far as you need it and spins are possible, too. Haven't tried it yet, so I don't know, whether or not that wall itself is already blocking. If it's not, then just use blockers, if it is, that's cool. Then I think a Trigger to remove that Wall will do it. No animation but at least it's working (in theory xD).
What's wrong with the existing walls?
Just go to the Units tab and search for Gate. There's I think 3 different gates.
The closed version of these gates have an Open ability which - you guessed it - opens the gate.
The opened version, however, doesn't have any ability. I think Blizzard accidently removed it or so. You gotta recreate it before you can raise the door again.
I guess you can also use some triggers to recreate that effect..
@s3rius: Go
yeah, found those gates earlier.... but I have no idea how to make them work. Sure, I can place them anywhere and they look good.... but how to make them to get open?
Those gates are units, give them an order to open :)
There are separate orders for every type and position of a gate, so pick the right one.
The Valhalla Base Door is just screwed up, I wouldn't mind if someone fixed it up in the data editor (making it play the damage animations, giving it two rotated versions and footprints, decreasing the mouse hover radius, etc etc :P)
@Tolkfan: Go
Thank you very very much. You just made my (and I guess the author's ^.^) life less complicated xD
Dude, i have got the issue order action, but the open gate command isn't there :S
@Jihaut: Go
Order With No Target is the important part.
@Tolkfan: Go
Cool. I'll test this when i come back from work. Thanks guys.
Well i tried this trigger, but it didn't work. Idk if the doors can open.
Gate Control Open1
Events
Unit - Marine 1 Enters Gate Control (Region)
Local Variables
Conditions
Actions
Unit - Order MetalGateStraightVerticalLF (Unnamed) [165.00, 55.00] to ( Open Gate) (Replace Existing Orders)
@Scorch73: Go
Write it as code, or try adapting your code, to be similar to the one above :)
I tried it and used key pressed event
Gate Control Open1
Events
UI - Player Any Player presses G key Down with shift Allow, control Allow, alt Allow
Local Variables
Conditions
Actions
Unit - Order MetalGateStraightVerticalLF (Unnamed) [165.00, 55.00] to ( Open Gate) (Replace Existing Orders)
still didnt work, ill try a different gate
@Scorch73: Go
The problem there is that you don't have the 'open' command ahah
@Jihaut: Go
Issue Order Unit: MetalGateStraightVerticalLF (Unnamed) [62.00, 94.00] Order: Order With No Target Ability Command: Open Gate Queue: Replace Existing Orders
@Jihaut: Go
So...is there a way to raise the gate? D:
and also, is there a way to make it so units cant path through the gate?
You would just have to use a pathing blocker. Doodads > search path > third icon.
@ace1177: Go
Shouldn't there be a way in the data editor to do that? maybe edit the pathing for the raised version?
My gate isn't listening to commands either. hmmm.
meh, guess i can just use animations.
If I cannot find any form of a gate in the unit or destructible section on the map editor. How can i find it or import it?