It seems that the editor itself is more powerful this time around, but are things like heroes, items, and item shops present or implementable in SC2 with the map editor? And what about creeps? The number of creeps in WC3 made for some diverse enemies. It'd suck to have to do tower defense maps against all standard units.
But is this done using custom UIs and other hacks, or are items and item shops part of the original game? What about the number of creeps in the game, etc? I have a feeling you just read my post title and posted your response.
At the moment, there are pretty much nothing but standard units. You can edit their abilities and stats with the built-in editor, but the units you have to start with are only those included with the ladder game.
There will likely be more "creeps" when the single player is released from Blizzard.
As for item shops and heroes The ability to make a unit a hero or an item shop is built-in to the editor. So is the ability to modify the UI.
Well, yes - these shops are not a part of SC2 melee game, neither are creeps.
But that doesn't change the fact that they can be made and used to make a map like DotA.
And when I'm not completely wrong you asked whether these things are present or implementable in the editor.
I linked that video because it shows exactly what you were asking for. This way you don't even need to take my word as granted: You have proof and a preview of how it could look.
But is this done using custom UIs and other hacks, or are items and item shops part of the original game? What about the number of creeps in the game, etc? I have a feeling you just read my post title and posted your response.
It seems your definition of making maps = hacking... which is completely untrue.
It seems that the editor itself is more powerful this time around, but are things like heroes, items, and item shops present or implementable in SC2 with the map editor? And what about creeps? The number of creeps in WC3 made for some diverse enemies. It'd suck to have to do tower defense maps against all standard units.
http://forums.sc2mapster.com/development/map-development/3718-starcraft-ii-dot-a-storm-of-the-imperial-sanctum/
@s3rius: Go
But is this done using custom UIs and other hacks, or are items and item shops part of the original game? What about the number of creeps in the game, etc? I have a feeling you just read my post title and posted your response.
It can most certainly be done.
@ryeguy1: Go
At the moment, there are pretty much nothing but standard units. You can edit their abilities and stats with the built-in editor, but the units you have to start with are only those included with the ladder game.
There will likely be more "creeps" when the single player is released from Blizzard.
As for item shops and heroes
The ability to make a unit a hero or an item shop is built-in to the editor. So is the ability to modify the UI.@ryeguy1: Go
I can assure you that your feeling was wrong ;)
Well, yes - these shops are not a part of SC2 melee game, neither are creeps.
But that doesn't change the fact that they can be made and used to make a map like DotA.
And when I'm not completely wrong you asked whether these things are present or implementable in the editor.
I linked that video because it shows exactly what you were asking for. This way you don't even need to take my word as granted: You have proof and a preview of how it could look.
It seems your definition of making maps = hacking... which is completely untrue.
Yea, its not really "hacking", they're just using the editor in creative ways.
Fix'd for you.
It is absolutely impossible and you should NEVER EVER attempt it.
@ryeguy1:
^ where did you get that pic of me????
It's not using the editor in creative ways. It's using the editor exactly how particular functions were intended to be used.
lol this thread made me laugh..