I've been working with the editor for a couple of months now, and I've never encountered anything like this:
I set a marine hero to morph into an Odin... it works fine enough, I just use a trigger to fix weapon conflicts.
However, when I want the Odin to morph back, it gives me a marine hero that is selected and works perfectly.. but if unselected, cannot be selected again.
The morphed marine hero has no portrait or image of any kind, has no sound, and cannot even be accessed by the hero shortcut... is this an actor problem? The model and animations appear to be functioning.
I figured out a solution- I just had to manually load the model for the unit after morphing back.
That seems kind of inconvenient... there must be some setting to bypass that.
Augh!!! It didn't work after closer inspection. It seems like doing that only throws another actor on top of the disfuncional one, like putting a living suit on top of a corpse or something... the result is that the unit acts like 2 units at one spot, which messes up all of my triggers.
I may want to add that the marine model is visible under the Odin, and as the odin morphs back, the disfuncional marine model seems to be all that is left... that probably has something to do with it.
When it "morphs back" does it return to the original unit/actor, or is it a new one? If it's a new one, there's an option in Units>Unit named Subgroup Alias that should not be None. I had a problem where I couldn't select my units and that turned out to be the cause. Hope this helps.
I checked the subgroup alias and it's set to the unit's name.
Besides, the unit functions perfectly before it's unselected... it just has no portrait, no sound, and is not only uncommandable, but is not recognized as a unit.
For now I'll make it so the odin can't change back into the marine... thanks for the help.
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I've been working with the editor for a couple of months now, and I've never encountered anything like this:
I set a marine hero to morph into an Odin... it works fine enough, I just use a trigger to fix weapon conflicts. However, when I want the Odin to morph back, it gives me a marine hero that is selected and works perfectly.. but if unselected, cannot be selected again.
The morphed marine hero has no portrait or image of any kind, has no sound, and cannot even be accessed by the hero shortcut... is this an actor problem? The model and animations appear to be functioning.
@Porkenstein: Go
Have you checked the unit you're morphing to? Are the unit properties set? After all, there are options that allow you to make a unit unselectable.
@Siaon: Go
Yes, the morphed unit is set be be the same unit that morphed into the Odin in the first place... is there some obscure setting in the morph ability?
@Siaon: Go
I figured out a solution- I just had to manually load the model for the unit after morphing back. That seems kind of inconvenient... there must be some setting to bypass that.
@Siaon: Go
Augh!!! It didn't work after closer inspection. It seems like doing that only throws another actor on top of the disfuncional one, like putting a living suit on top of a corpse or something... the result is that the unit acts like 2 units at one spot, which messes up all of my triggers.
I may want to add that the marine model is visible under the Odin, and as the odin morphs back, the disfuncional marine model seems to be all that is left... that probably has something to do with it.
When it "morphs back" does it return to the original unit/actor, or is it a new one? If it's a new one, there's an option in Units>Unit named Subgroup Alias that should not be None. I had a problem where I couldn't select my units and that turned out to be the cause. Hope this helps.
@t1du: Go
I checked the subgroup alias and it's set to the unit's name. Besides, the unit functions perfectly before it's unselected... it just has no portrait, no sound, and is not only uncommandable, but is not recognized as a unit.
For now I'll make it so the odin can't change back into the marine... thanks for the help.