I checked the subgroup alias and it's set to the unit's name.
Besides, the unit functions perfectly before it's unselected... it just has no portrait, no sound, and is not only uncommandable, but is not recognized as a unit.
For now I'll make it so the odin can't change back into the marine... thanks for the help.
Augh!!! It didn't work after closer inspection. It seems like doing that only throws another actor on top of the disfuncional one, like putting a living suit on top of a corpse or something... the result is that the unit acts like 2 units at one spot, which messes up all of my triggers.
I may want to add that the marine model is visible under the Odin, and as the odin morphs back, the disfuncional marine model seems to be all that is left... that probably has something to do with it.
I figured out a solution- I just had to manually load the model for the unit after morphing back.
That seems kind of inconvenient... there must be some setting to bypass that.
This is pretty ambitious... you might want to tinker with some stuff, make an rpg or something, before doing this Risk thing. This sounds like a good idea, though... you'll need quite a bit of understanding of the campaign objects, and you might just have to make this one one map.
I've been working with the editor for a couple of months now, and I've never encountered anything like this:
I set a marine hero to morph into an Odin... it works fine enough, I just use a trigger to fix weapon conflicts.
However, when I want the Odin to morph back, it gives me a marine hero that is selected and works perfectly.. but if unselected, cannot be selected again.
The morphed marine hero has no portrait or image of any kind, has no sound, and cannot even be accessed by the hero shortcut... is this an actor problem? The model and animations appear to be functioning.
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@t1du: Go
I checked the subgroup alias and it's set to the unit's name. Besides, the unit functions perfectly before it's unselected... it just has no portrait, no sound, and is not only uncommandable, but is not recognized as a unit.
For now I'll make it so the odin can't change back into the marine... thanks for the help.
0
@Siaon: Go
Augh!!! It didn't work after closer inspection. It seems like doing that only throws another actor on top of the disfuncional one, like putting a living suit on top of a corpse or something... the result is that the unit acts like 2 units at one spot, which messes up all of my triggers.
I may want to add that the marine model is visible under the Odin, and as the odin morphs back, the disfuncional marine model seems to be all that is left... that probably has something to do with it.
0
@Siaon: Go
I figured out a solution- I just had to manually load the model for the unit after morphing back. That seems kind of inconvenient... there must be some setting to bypass that.
0
@kahlazelot: Go
This is pretty ambitious... you might want to tinker with some stuff, make an rpg or something, before doing this Risk thing. This sounds like a good idea, though... you'll need quite a bit of understanding of the campaign objects, and you might just have to make this one one map.
0
@Siaon: Go
Yes, the morphed unit is set be be the same unit that morphed into the Odin in the first place... is there some obscure setting in the morph ability?
0
I've been working with the editor for a couple of months now, and I've never encountered anything like this:
I set a marine hero to morph into an Odin... it works fine enough, I just use a trigger to fix weapon conflicts. However, when I want the Odin to morph back, it gives me a marine hero that is selected and works perfectly.. but if unselected, cannot be selected again.
The morphed marine hero has no portrait or image of any kind, has no sound, and cannot even be accessed by the hero shortcut... is this an actor problem? The model and animations appear to be functioning.