I've been working on a special sort of melee map. There are going to be a lot things different from normal melee, so I need to scrap every melee setting from one of Blizzard's maps so I can focus on triggering.
So I removed all the melee triggers and replaced them with my own special triggers.
Problem is, when I test the map it still gets treated like melee; all of the victory conditions are still there, everyone has 50 minerals, I don't have the vision I set for myself for testing purposes... basically every initialization trigger I set is being ignored.
Anyone know what I need to change to get rid of the melee defaults?
The triggers being deleted are all you need to delete the default stuff, but are you testing through battle net or just with the editor? Because battle net is a different animal requiring all sorts of junk just to make it run as you want.
The triggers being deleted are all you need to delete the default stuff, but are you testing through battle net or just with the editor? Because battle net is a different animal requiring all sorts of junk just to make it run as you want.
Testing within the editor. Its odd, it just completely ignores every change I made. I suspect that it might be loading the Blizzard map its based on instead of the test map I have open when I choose to test since even the minerals still show their default values after being edited.
Is there some kind of cache I can clear or something?
Ok I feel like a complete grade A retard. I had several maps open and all of the trigger changes I was making was for one map and not the one I was trying to change. I didn't even know it was possible to do that.
EDIT: Argh. Nevermind. I have NO IDEA whats happening. I closed my map and opened it again, and now all my triggers are just gone.
I have a sneaky feeling the galaxy editor recognizes and does things differently for any map that is official blizzard property, I'd recommend steering clear of using any such maps as a base line for your own work. I can't confirm this is what's going on but I've seen enough references in the editor to assume that 'embracing & extending' a blizzard map is something they're discouraging and likely the reason for your triggers getting all messed up.
I have a sneaky feeling the galaxy editor recognizes and does things differently for any map that is official blizzard property, I'd recommend steering clear of using any such maps as a base line for your own work. I can't confirm this is what's going on but I've seen enough references in the editor to assume that 'embracing extending' a blizzard map is something they're discouraging and likely the reason for your triggers getting all messed up.
I've got my own similar suspicious. Doing some testing to see if that's the case. How dubious would that be?
Not dubious. I wouldn't let you take my map, add some new triggers and publish it on your own, either.
Uh its a Blizzard map. Following that mindset should they have even made the Galaxy Editor at all? Since we could potentially rip off Starcraft II you know.
Uh its a Blizzard map. Following that mindset should they have even made the Galaxy Editor at all? Since we could potentially rip off Starcraft II you know.
If we modify the actual editor and try to redistribute it, that would get us in trouble also because we would need to hack the code of the actual engine. So they prevent us from stealing their content on both fronts.
They allow us to use their textures, models, native triggers, etc. but they don't allow us to use their finished products (i.e. their melee maps).
But we couldn't rip off Starcraft. Any maps we make have to be run by Blizzard's SC2 engine. We couldn't take the editor, recode it a bit, and then repackage and sell it because the tool itself is hard coded. Hacking of that coding would not be legal. See the difference?
Not really. I think you're nitpicking for some reason. People make their own maps using Blizzard maps as a base all the time.
Which mapper that has a bit of experience would use a blizzard melee map as base? And why?
I don't think I said anything about people with experience.
People edit Blizzard maps as a base for a lot of reasons- specifically when they make games that are just variations of standard melee games such as Phantom BGH. Just because you don't personally doesn't mean plenty of people don't.
I don't think I said anything about people with experience.
People edit Blizzard maps as a base for a lot of reasons- specifically when they make games that are just variations of standard melee games such as Phantom BGH. Just because you don't personally doesn't mean plenty of people don't.
And just because you do personally doesn't mean lots of other people do.
But I don't want to continue this disagreement here and clutter this thread. You can PM me if you'd like.
@Lucavious: Go
Which mapper that has a bit of experience would use a blizzard melee map as base? And why?
<</quote>>
Because I sucks at terraining.
Some guess. If you have removed all melee trigger, try to look in game variant to see if anything suspicious going on. It might be that because the map is flagged as blizzard (yes they are, and those map has the luxury to use some all unauthorized trigger, like the campaign)
Hiya forum folks! :)
I've been working on a special sort of melee map. There are going to be a lot things different from normal melee, so I need to scrap every melee setting from one of Blizzard's maps so I can focus on triggering.
So I removed all the melee triggers and replaced them with my own special triggers.
Problem is, when I test the map it still gets treated like melee; all of the victory conditions are still there, everyone has 50 minerals, I don't have the vision I set for myself for testing purposes... basically every initialization trigger I set is being ignored.
Anyone know what I need to change to get rid of the melee defaults?
@Lucavious: Go
The triggers being deleted are all you need to delete the default stuff, but are you testing through battle net or just with the editor? Because battle net is a different animal requiring all sorts of junk just to make it run as you want.
Testing within the editor. Its odd, it just completely ignores every change I made. I suspect that it might be loading the Blizzard map its based on instead of the test map I have open when I choose to test since even the minerals still show their default values after being edited.
Is there some kind of cache I can clear or something?
Ok I feel like a complete grade A retard. I had several maps open and all of the trigger changes I was making was for one map and not the one I was trying to change. I didn't even know it was possible to do that.EDIT: Argh. Nevermind. I have NO IDEA whats happening. I closed my map and opened it again, and now all my triggers are just gone.
I have a sneaky feeling the galaxy editor recognizes and does things differently for any map that is official blizzard property, I'd recommend steering clear of using any such maps as a base line for your own work. I can't confirm this is what's going on but I've seen enough references in the editor to assume that 'embracing & extending' a blizzard map is something they're discouraging and likely the reason for your triggers getting all messed up.
I've got my own similar suspicious. Doing some testing to see if that's the case. How dubious would that be?
Not dubious. I wouldn't let you take my map, add some new triggers and publish it on your own, either.
Uh its a Blizzard map. Following that mindset should they have even made the Galaxy Editor at all? Since we could potentially rip off Starcraft II you know.
If we modify the actual editor and try to redistribute it, that would get us in trouble also because we would need to hack the code of the actual engine. So they prevent us from stealing their content on both fronts.
They allow us to use their textures, models, native triggers, etc. but they don't allow us to use their finished products (i.e. their melee maps).
See the difference?
Not really. I think you're nitpicking for some reason. People make their own maps using Blizzard maps as a base all the time.
No.... I don't really think they do. Almost everyone maps from scratch starting with File > New...
Which mapper that has a bit of experience would use a blizzard melee map as base? And why?
I don't think I said anything about people with experience.
People edit Blizzard maps as a base for a lot of reasons- specifically when they make games that are just variations of standard melee games such as Phantom BGH. Just because you don't personally doesn't mean plenty of people don't.
And just because you do personally doesn't mean lots of other people do.
But I don't want to continue this disagreement here and clutter this thread. You can PM me if you'd like.
@Lucavious: Go Which mapper that has a bit of experience would use a blizzard melee map as base? And why? <</quote>>
Because I sucks at terraining.
Some guess. If you have removed all melee trigger, try to look in game variant to see if anything suspicious going on. It might be that because the map is flagged as blizzard (yes they are, and those map has the luxury to use some all unauthorized trigger, like the campaign)