I am creating a map that switches between top down and first person perspectives as the player travels through different regions on the map. While in first person I would like to display a weapon model (I have the unit model hidden), and have the weapon bob up and down (like it would if it was being held in the players hand).
I read that this is possible with the portrait system, so I researched what little information I could find and tried tinkering around in the editor. I imported some gun .m3 files I found on this website and I managed to get them to show up in a portrait window. However the model is pointing in the wrong direction and I can't figure out how to get it to rotate muzzle forward, and I can't figure out how to get it to bob up and down.
1.) How do I manipulate the position of the camera in the portrait window? Is this possible with the editor only, or do I need 3rd party software? If so what program(s) would I need?
2.) How can I best give the appearance that the gun is bobbing while the player is in motion, and have it hold still when the player is still? Is there something I can do in the editor, or do I need 3rd party software? If so, what programs?
I think you should not use any portrait thing, but attach the gun model on the player.
And for answering your questions,
1: i have no idea.
2: What I said above, don't use the portrait system, make it an model or something, attach it on the player and profit ;)
1. I've searched a lot, maybe you could access it through the data editor. But if you won't find anything inside editor you can get 3dsmax 2009-2012 and use the M3 Import/export scripts. You can import/export camera.
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I am creating a map that switches between top down and first person perspectives as the player travels through different regions on the map. While in first person I would like to display a weapon model (I have the unit model hidden), and have the weapon bob up and down (like it would if it was being held in the players hand).
I read that this is possible with the portrait system, so I researched what little information I could find and tried tinkering around in the editor. I imported some gun .m3 files I found on this website and I managed to get them to show up in a portrait window. However the model is pointing in the wrong direction and I can't figure out how to get it to rotate muzzle forward, and I can't figure out how to get it to bob up and down.
1.) How do I manipulate the position of the camera in the portrait window? Is this possible with the editor only, or do I need 3rd party software? If so what program(s) would I need?
2.) How can I best give the appearance that the gun is bobbing while the player is in motion, and have it hold still when the player is still? Is there something I can do in the editor, or do I need 3rd party software? If so, what programs?
I think you should not use any portrait thing, but attach the gun model on the player. And for answering your questions, 1: i have no idea. 2: What I said above, don't use the portrait system, make it an model or something, attach it on the player and profit ;)
@presspl4y: Go
1. I've searched a lot, maybe you could access it through the data editor. But if you won't find anything inside editor you can get 3dsmax 2009-2012 and use the M3 Import/export scripts. You can import/export camera.