So as the subject states, I'm currently working with Doodad Opacity.
My question is if there's a way to make doodads like bloodsplats and cracks properly fade away according to the Opacity's blend time? Currently the doodads simply disappear despite the blend time being set to something above 0.
Actually, let me re-phrase myself. What I'm trying to do is making bloodsplats appear faded while underwater like other doodads (like "Colonist Vehicle Wrecked"). Normally, bloodsplats and cracks appear as if they're floating on the water.
Any ideas?
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So as the subject states, I'm currently working with Doodad Opacity.
My question is if there's a way to make doodads like bloodsplats and cracks properly fade away according to the Opacity's blend time? Currently the doodads simply disappear despite the blend time being set to something above 0.
Actually, let me re-phrase myself. What I'm trying to do is making bloodsplats appear faded while underwater like other doodads (like "Colonist Vehicle Wrecked"). Normally, bloodsplats and cracks appear as if they're floating on the water.
Any ideas?