Hi, I've been trying to do something, but have so more far been unsuccessful.
I want to add my own custom portrait to a unit(the ones that appear next to the command buttons). Problem is, I don't know how to and don't even know if its possible, to force the game to show the 2d picture instead of the 3d model. I imported a .tga and set it to the static image file of the portrait, but the only time this picture is shown is if I change my games graphic settings to show 2d portraits. Is there anyway to make ONLY the 2d picture show and not the 3d model? I followed the suggestions in this thread: http://forums.sc2mapster.com/development/map-development/6907-force-2d-portraits/ but they haven't worked.
Deleting the 3d model from the portrait model files makes a white box appear over the portrait. Same happens if you completely delete the portrait model from the actor.
Any help would be appreciated! Thanks!
I've been told on the irc channel it's only possible by importing a custom model.
Hi, I've been trying to do something, but have so more far been unsuccessful.
I want to add my own custom portrait to a unit(the ones that appear next to the command buttons). Problem is, I don't know how to and don't even know if its possible, to force the game to show the 2d picture instead of the 3d model. I imported a .tga and set it to the static image file of the portrait, but the only time this picture is shown is if I change my games graphic settings to show 2d portraits. Is there anyway to make ONLY the 2d picture show and not the 3d model? I followed the suggestions in this thread: http://forums.sc2mapster.com/development/map-development/6907-force-2d-portraits/ but they haven't worked.
Deleting the 3d model from the portrait model files makes a white box appear over the portrait. Same happens if you completely delete the portrait model from the actor.
Any help would be appreciated! Thanks!
I've been told on the irc channel it's only possible by importing a custom model.
@Aetos88: Go
What about calling up a custom dialog with the imported image?
@EternalWraith: Go
Thanks,I just did it this way, not the prettiest, but wondering if theres a better way to do it with the data editor.
@Aetos88: Go
Make a 3d portrait model (a billboard) and throw your static portrait on it as a texture. You'll need some kind of m3 editor though.