well i find the idea great of having bridges that grant passage to units as long as they are not destroyed.
so as actor i want to use the Ulan Destructible Bridge which was also used in the first zeratul mission of the campaign. the actuall model would be the 0 variant.
it should work like the mar sara Bridge doodad which can be found in the zerohour mission connecting the base to the oher areas.
just i want it destructable making use of the death animation :)
but the thing is what is a destructible bridge?
let's say it is a unit, because these are easy to setup with like 1000 hp and have a death animation and ... but then placing them is difficult for units have no height modificator meaning you might place a bridge but it is at the given height which might be below the map and not between the cliff so you might not even see the actor.
ok let's say it is a doodad well doodads don't have any health or stuff...
ok let's say it is a terrainobject like destructible rocks are, then these are easily given life but how to describe the unit movement over the bridge then?
so after haning out here a while reading lots of the tutorials most nearly cover any of the required stuff for this taks i finally got tired and so just ask .
Any ides on how to make such a doodad/unit/structure/destructible something are really welcome.
one big problem kinda is how to make units walk on it and not below it.
well *sigh* bedtime ...
I want the same thing so I've been messing around with the editor for a couple days. I'm completely new to the editor but this is what I have so far. It's close to what I want so I figured we could bounce ideas off each other to finish the concept up.
To do list:
Need help finishing the destructible bridge.
To do list:
1. Make the bridge swap the model to mar sara bridge destroyed on death so it becomes unpathable
2. Make the bridge repairable - Done
3. Make the bridge selectable - Done
4. Figure out why the SCV is not auto-repairing the bridge - Done (SCV repair ability was not flagged for neutral units)
5. Prevent the bridge from actually being destroyed so you can repair the mar sara destroyed model
well i find the idea great of having bridges that grant passage to units as long as they are not destroyed.
so as actor i want to use the Ulan Destructible Bridge which was also used in the first zeratul mission of the campaign. the actuall model would be the 0 variant. it should work like the mar sara Bridge doodad which can be found in the zerohour mission connecting the base to the oher areas. just i want it destructable making use of the death animation :)
but the thing is what is a destructible bridge?
let's say it is a unit, because these are easy to setup with like 1000 hp and have a death animation and ... but then placing them is difficult for units have no height modificator meaning you might place a bridge but it is at the given height which might be below the map and not between the cliff so you might not even see the actor. ok let's say it is a doodad well doodads don't have any health or stuff... ok let's say it is a terrainobject like destructible rocks are, then these are easily given life but how to describe the unit movement over the bridge then?
so after haning out here a while reading lots of the tutorials most nearly cover any of the required stuff for this taks i finally got tired and so just ask .
Any ides on how to make such a doodad/unit/structure/destructible something are really welcome. one big problem kinda is how to make units walk on it and not below it. well *sigh* bedtime ...
well i guess that is a bit more than the usual ...
Hey Drak,
I want the same thing so I've been messing around with the editor for a couple days. I'm completely new to the editor but this is what I have so far. It's close to what I want so I figured we could bounce ideas off each other to finish the concept up.
To do list:
Need help finishing the destructible bridge.
To do list:
1. Make the bridge swap the model to mar sara bridge destroyed on death so it becomes unpathable
2. Make the bridge repairable - Done
3. Make the bridge selectable - Done
4. Figure out why the SCV is not auto-repairing the bridge - Done (SCV repair ability was not flagged for neutral units)
5. Prevent the bridge from actually being destroyed so you can repair the mar sara destroyed model
http://www.sc2mapster.com/maps/bridgetest/