Has anyone been able to get a unit to jump up 2 cliff levels? I've seen some tutorials on how to make jumping abilities, but so far all the ones I've seen just allow a unit to jump up 1 cliff level.
I've tried messing around with giving my unit the Reaper Jump behavior, but as far as I can tell the Height Delta Maximum field under Behaviors - Reaper Jump - Stats doesn't seem to be affecting the height that my unit can jump.
You have to go into the terrain editor and go to pathing. Once in pathing you can select cliff and paint the cliff pathing over the unwalkable pathing on level 2 cliffs. This is the only way to do this. It is a pathing problem not a data one. Level 2 cliffs are automatically no pathing and no unit (save air units) can cross them.
Cannot see anything under the terrain cliff meshes data type that would cause this, try custom values there to adjust the cliff height values. So I am stumped.
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My units can path on the level 2 cliff without any problems. Even so I added pathing to it in the Terrain Editor, but that didn't seem to have any effect. Once my unit is up there, it can walk around fine. But it can't jump up there still.
I also went into the Data - Terrain Cliff Meshes and changed around the Cliff Heights fields for my cliff (KorhalCliff0 in this case). However even setting it to zero doesn't seem to have any effect.
I added a screenshot to more easily see what I'm seeing. I want my unit to be able to jump from where they are in the screenshot up to where the arrow points:
Field Reaper - Reaper Jump
Stats: Height Delta Maximum 4.5---->50
Stats: Height Delta Minimum 1.5---->0
Stats: Initiate Range Down 0.5---->50
Stats: Initiate Range Up 1.5---->50
Stats: Jump Range Maximum 12---->50
Stats: Land Adjustment Down 1----->50
Stats: Land Adjustment Up 0------>50
Stats: Land Arrival Range 0.05--->50
Stats: Landing Check Radius 5------>0
change these ^^^^ to what you want.. max them out if ya wan but it should work. LOL.
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Has anyone been able to get a unit to jump up 2 cliff levels? I've seen some tutorials on how to make jumping abilities, but so far all the ones I've seen just allow a unit to jump up 1 cliff level.
I've tried messing around with giving my unit the Reaper Jump behavior, but as far as I can tell the Height Delta Maximum field under Behaviors - Reaper Jump - Stats doesn't seem to be affecting the height that my unit can jump.
Anyone know any way to do this?
You have to go into the terrain editor and go to pathing. Once in pathing you can select cliff and paint the cliff pathing over the unwalkable pathing on level 2 cliffs. This is the only way to do this. It is a pathing problem not a data one. Level 2 cliffs are automatically no pathing and no unit (save air units) can cross them.
Cannot see anything under the terrain cliff meshes data type that would cause this, try custom values there to adjust the cliff height values. So I am stumped.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
My units can path on the level 2 cliff without any problems. Even so I added pathing to it in the Terrain Editor, but that didn't seem to have any effect. Once my unit is up there, it can walk around fine. But it can't jump up there still.
I also went into the Data - Terrain Cliff Meshes and changed around the Cliff Heights fields for my cliff (KorhalCliff0 in this case). However even setting it to zero doesn't seem to have any effect.
I added a screenshot to more easily see what I'm seeing. I want my unit to be able to jump from where they are in the screenshot up to where the arrow points:
@numark79:
Data/unit reaper/Behavior-reaper jump/
Field Reaper - Reaper Jump
Stats: Height Delta Maximum 4.5---->50
Stats: Height Delta Minimum 1.5---->0
Stats: Initiate Range Down 0.5---->50
Stats: Initiate Range Up 1.5---->50
Stats: Jump Range Maximum 12---->50
Stats: Land Adjustment Down 1----->50
Stats: Land Adjustment Up 0------>50
Stats: Land Arrival Range 0.05--->50
Stats: Landing Check Radius 5------>0
change these ^^^^ to what you want.. max them out if ya wan but it should work. LOL.