I've seen a few threads on these using the search function but I couldn't seem to find a good answer.
Simply put, is it possible to have 16 players play at the same time without any game mechanics (harvesting, etc.) breaking? I made this melee map a few months after SC2 was release. It is capable of holding 16 players (with 4 separate bases for each team) And pretty much the 15 player capacity is really constricting my map's "level of fun." Currently, it can hold only 14 players (so the teams are balanced). I would really like it to be 16 player. So I ask again, is there any way to do such a thing without breaking the game? It's a melee map, no additional triggers or anything.
And please no "16 players are too laggy!" I know, I've played it, there isn't too much lag. I even found a commentary on my map with 0 lag on it with 14 players.
I've seen a few threads on these using the search function but I couldn't seem to find a good answer.
Simply put, is it possible to have 16 players play at the same time without any game mechanics (harvesting, etc.) breaking? I made this melee map a few months after SC2 was release. It is capable of holding 16 players (with 4 separate bases for each team) And pretty much the 15 player capacity is really constricting my map's "level of fun." Currently, it can hold only 14 players (so the teams are balanced). I would really like it to be 16 player. So I ask again, is there any way to do such a thing without breaking the game? It's a melee map, no additional triggers or anything.
And please no "16 players are too laggy!" I know, I've played it, there isn't too much lag. I even found a commentary on my map with 0 lag on it with 14 players.
Thanks in advance.
Yeah just give all minerals to one player, set the mineral's sight radius to 0, and modify it moreso if you need to.
Also allow harvesting to be done on more than just neutral.
Though this might force the map to no longer be a true "Melee" map.