I've made a simple skirmish map that is turning into a nightmare. The basic idea is a series of obstacles must be circumnavigated between bases in order to make fall back points. The problem is I want air units to be as restricted as ground units. The obstacles form long chains, and I've covered them in no fly zones. However, the units seem unable to comprehend they can go around and keep trying to penetrate the no-fly zones.
Is there any way to fix this short of triggers? As stated I want this to be a simple skirmish map.
You can set the mover to ground, which means that the unit will search for paths as if it were a ground unit. Leave the colision at air.
One thing though: If you encounter strange bugs, like flying units "sliding" (You will know what I mean, when you see it) please fix them and tell me about it. :-(
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I've made a simple skirmish map that is turning into a nightmare. The basic idea is a series of obstacles must be circumnavigated between bases in order to make fall back points. The problem is I want air units to be as restricted as ground units. The obstacles form long chains, and I've covered them in no fly zones. However, the units seem unable to comprehend they can go around and keep trying to penetrate the no-fly zones.
Is there any way to fix this short of triggers? As stated I want this to be a simple skirmish map.
You can set the mover to ground, which means that the unit will search for paths as if it were a ground unit. Leave the colision at air.
One thing though: If you encounter strange bugs, like flying units "sliding" (You will know what I mean, when you see it) please fix them and tell me about it. :-(