Hey everyone, I am trying to have a trigger in which when any building is detected in a region X action happens. I can easily do this with units but I haven't been able to get it working with buildings. I have spent hours and searched around but with my luck it is probably something really simple XD. Can anyone point me in the right direction?
Hmmm, that should work with buildings too, if you are using the "unit enters region" event that is.
Can you please post your trigger, so we can see what's wrong? :)
My mistake that does work with the building, but how would I make it to where it is only a building rather than Any Unit? There doesn't seem to be any option regarding that, do I need to make a preset? I messed around with that too and wasn't having the best of luck in getting anywhere. Thanks
There is no "Unit Classification = Structure" ......
The only two choices you have for classification are Unit Classification and Unit Type Classification... And structure isn't on the list for either of those...
HOW do you check to see if the triggering unit is a building?
Hey everyone, I am trying to have a trigger in which when any building is detected in a region X action happens. I can easily do this with units but I haven't been able to get it working with buildings. I have spent hours and searched around but with my luck it is probably something really simple XD. Can anyone point me in the right direction?
Thanks for your time!
Hmmm, that should work with buildings too, if you are using the "unit enters region" event that is.
Can you please post your trigger, so we can see what's wrong? :)
@WhiskeeGX: Go
It is the same the map editor sees buildings as a "Unit"
My mistake that does work with the building, but how would I make it to where it is only a building rather than Any Unit? There doesn't seem to be any option regarding that, do I need to make a preset? I messed around with that too and wasn't having the best of luck in getting anywhere. Thanks
@BloXxStar: Go
Condition. Unit Type = (value)
@BloXxStar: Go
SystemSeven's is the specific case; for the general case use:
Condition. Unit Classification = Structure.
@xenrathe: Go
There is no "Unit Classification = Structure" ......
The only two choices you have for classification are Unit Classification and Unit Type Classification... And structure isn't on the list for either of those...
HOW do you check to see if the triggering unit is a building?
Jesus after playing around for so LONG I finally figured it out:
" ((Triggering unit) is Required: Structure for player 2) == true"
It's under the: