So I have a region that when "Any Units" enters this region, triggering unit disappears.
I just knew that missiles, rockets and lasers are units under projectile.
So when they enter this region, they disappear too. I just want the actual unit to disappear.
Dont know if "Any Units" can be filtered.
I also check untargetable, invulnerable, unselectable, etc under those projectiles from data editor but nothing happens.
Hi,
So I have a region that when "Any Units" enters this region, triggering unit disappears. I just knew that missiles, rockets and lasers are units under projectile. So when they enter this region, they disappear too. I just want the actual unit to disappear.
Dont know if "Any Units" can be filtered.
I also check untargetable, invulnerable, unselectable, etc under those projectiles from data editor but nothing happens.
@jerberson12: Go
I'm certain you can setup a condition where it'll ignore anything in the missile class, which would cover all projectiles.
go to conditions and add - unit type classification check. then select missle and make it == false.
do this with any other unit class. you can also apply unit type for things like marine/zealot and w/e else.
Your ideas are bright, fixed the problem.
Similar with what you guys said but a little different.
Event Any units enters region 001
Variable "triggering unit acceleration" = triggering unit(unit property(acceleration - default))REAL
Action if "triggering unit acceleration" != 0 then kill triggering unit
if "triggering unit acceleration" = 0 do nothing.
Since all rockets, missiles etc has a default acceleration of 0 and the units have 1000.
I use acceleration because its easier and its already on the presets. I dont know about getting the unit type classification.
Thanks!