Due to another anniversary of Warsaw Uprising in year 1944 i would like to make a music video to honor the fallen, and to show readers of our fansite, possibilities this powerfull tool has to offer. As I am new to Stacraft 2 editor i will post here questions shall i encounter any difficulties in this undertaking.
I am aware that some of my questions will be of "lol n00b" category but still i hope that some of you guys will help me here.
Here goes:
1. In part of this music video i would like to make a dynamic camera ride through the ruined city, this will require more than Camera 1 - Camera 2 action. My question - how to make it smooth, so the picture wont stop at every camera before applying another?
At some points of the map i would like to add some fighting. I am thinking bout continuously spawned units fighting each other. Any trigger sugestions?
I would like some rebels to keep spawning at a point, charging onto marines standing or spawning at another point of the street.
Secondly- i cannot find any civilian rebels in "units" tab (in create unit trigger) those you encounter during first SC2 campain mission.
To be able to find any campaign units, you'll have to add the Liberty Campaign to your map dependency. I can't tell you exactly where it is (can't look it up right now), but it's somewhere under File->Dependencies or Map->Dependencies.
Once you've added the Liberty Campaign dependencies you might need to reload the map. After that you should be able to see and place all campaign units.
About your camera problem: You can fade the screen to black everytime you do a turn. This way people wouldn't notice at least. I don't know how to get rid of these small stops - or if it is even possible.
Blank screen is out of question. I think i will have to deal with those stops, perhaps some eyecandy explosion or stuff at those stops :) thanks for help
Trigger error
'gt_SpawnUlica1_Func'
Event response function "EventUnit" has no matching event
SpawnUlica1
Events
Timer - Every 15.0 seconds of Game Time
Local Variables
Conditions
Actions
Unit - Create 6 Civilian (Male) for player 1 at U1S1a facing (Position of (Triggering unit)) (No Options)
Unit Group - Pick each unit in (Last created units) and do (Actions)
Actions
Unit - Order (Triggering unit) to ( Attack targeting U1S1b) (Replace Existing Orders)
Unit - Create 3 Ghost for player 2 at U1S1b facing (Position of (Triggering unit)) (No Options)
Unit Group - Pick each unit in (Last created units) and do (Actions)
Actions
Unit - Order (Triggering unit) to ( Attack targeting U1S1a) (Replace Existing Orders)
Units are fine. I am using Marine and Ghost models at the moment.
Now I am having trouble making custom units, i watched few tutorials on this and i have problems with unit-actor in retail version.
I need to create a Banshee (customized name: Meserszmit) that can attack ground while on move. And a Civilian/Colonist unit that would bare a gun and would run instead of walking.
!!
Since i have set dependencies for Liberty campaign i can't import music. I mean i did import it, save, even restart editor but when i want to add it to data it is not listed. All old sounds are but the imported one is not. What might be a problem? Dependecies perhaps?
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Due to another anniversary of Warsaw Uprising in year 1944 i would like to make a music video to honor the fallen, and to show readers of our fansite, possibilities this powerfull tool has to offer. As I am new to Stacraft 2 editor i will post here questions shall i encounter any difficulties in this undertaking.
I am aware that some of my questions will be of "lol n00b" category but still i hope that some of you guys will help me here.
Here goes:
1. In part of this music video i would like to make a dynamic camera ride through the ruined city, this will require more than Camera 1 - Camera 2 action. My question - how to make it smooth, so the picture wont stop at every camera before applying another?
Bump
Apply Camera A over 5 seconds do not wait
Wait 4 seconds
Apply Camera B over 5 seconds do not wait
Wait for 4 seconds
Just play with it to get a feel for it. Essentially you want to apply another camera over time before the first one has finished being applied.
@KineMorto: Go
Its like this: Apply Bullhorn2 Duration 18:00 (there is no such thing as "do not wait or stuff") Apply Ulica1 Duration 3.500 Apply Ulica1a Duration 3
It looks like this: from Bullhorn it goes to Ulica makes a small pause (less than a second) and goes to ulica 1a i need to get rid of that pause
Another thing:
At some points of the map i would like to add some fighting. I am thinking bout continuously spawned units fighting each other. Any trigger sugestions? I would like some rebels to keep spawning at a point, charging onto marines standing or spawning at another point of the street.
Secondly- i cannot find any civilian rebels in "units" tab (in create unit trigger) those you encounter during first SC2 campain mission.
Trigger would go like:
To be able to find any campaign units, you'll have to add the Liberty Campaign to your map dependency. I can't tell you exactly where it is (can't look it up right now), but it's somewhere under File->Dependencies or Map->Dependencies.
Once you've added the Liberty Campaign dependencies you might need to reload the map. After that you should be able to see and place all campaign units.
About your camera problem: You can fade the screen to black everytime you do a turn. This way people wouldn't notice at least. I don't know how to get rid of these small stops - or if it is even possible.
@s3rius: Go
Blank screen is out of question. I think i will have to deal with those stops, perhaps some eyecandy explosion or stuff at those stops :) thanks for help
Trigger error
'gt_SpawnUlica1_Func'
Event response function "EventUnit" has no matching event
SpawnUlica1
Events
Timer - Every 15.0 seconds of Game Time
Local Variables
Conditions
Actions
Unit - Create 6 Civilian (Male) for player 1 at U1S1a facing (Position of (Triggering unit)) (No Options)
Unit Group - Pick each unit in (Last created units) and do (Actions)
Actions
Unit - Order (Triggering unit) to ( Attack targeting U1S1b) (Replace Existing Orders)
Unit - Create 3 Ghost for player 2 at U1S1b facing (Position of (Triggering unit)) (No Options)
Unit Group - Pick each unit in (Last created units) and do (Actions)
Actions
Unit - Order (Triggering unit) to ( Attack targeting U1S1a) (Replace Existing Orders)
About the stops between cameras: set deceleration to 0 for each of them Worked for me.
About the error: you're using "Triggering Unit", but there is no triggering unit in that event.
@Glacialiss: Go
use picked unit, not triggering unit
I'm pretty sure he's not picking units. I'm also pretty sure there's a "created unit" or "last created unit" of some sort to fill that space.
@Efluv: Go
Units are fine. I am using Marine and Ghost models at the moment.
Now I am having trouble making custom units, i watched few tutorials on this and i have problems with unit-actor in retail version.
I need to create a Banshee (customized name: Meserszmit) that can attack ground while on move. And a Civilian/Colonist unit that would bare a gun and would run instead of walking.
!!
Since i have set dependencies for Liberty campaign i can't import music. I mean i did import it, save, even restart editor but when i want to add it to data it is not listed. All old sounds are but the imported one is not. What might be a problem? Dependecies perhaps?