In my cinematic I would like to make something like this:
-Group of 4 units spawn
-Camera follows one unit from behind in big close-up like in third person shooter
-Group moves to a certain location (including some curves and turns)
-3 of 4 units get killed on the way
!!
Since i have set dependencies for Liberty campaign i can't import music. I mean i did import it, save, even restart editor but when i want to add it to data it is not listed. All old sounds are but the imported one is not. What might be a problem? Dependecies perhaps?
Units are fine. I am using Marine and Ghost models at the moment.
Now I am having trouble making custom units, i watched few tutorials on this and i have problems with unit-actor in retail version.
I need to create a Banshee (customized name: Meserszmit) that can attack ground while on move. And a Civilian/Colonist unit that would bare a gun and would run instead of walking.
I am trying to make a custom Banshee unit for my map. I just want to make banshee with "fire when moving" option.
I did everything as in tutorial:
- Created new object in "units" tab.
- Created new object in "actors" tab
But when i want to change unit name from Banshee to my Meserszmit i can't see it on the list.
Trigger error
'gt_SpawnUlica1_Func'
Event response function "EventUnit" has no matching event
SpawnUlica1
Events
Timer - Every 15.0 seconds of Game Time
Local Variables
Conditions
Actions
Unit - Create 6 Civilian (Male) for player 1 at U1S1a facing (Position of (Triggering unit)) (No Options)
Unit Group - Pick each unit in (Last created units) and do (Actions)
Actions
Unit - Order (Triggering unit) to ( Attack targeting U1S1b) (Replace Existing Orders)
Unit - Create 3 Ghost for player 2 at U1S1b facing (Position of (Triggering unit)) (No Options)
Unit Group - Pick each unit in (Last created units) and do (Actions)
Actions
Unit - Order (Triggering unit) to ( Attack targeting U1S1a) (Replace Existing Orders)
Blank screen is out of question. I think i will have to deal with those stops, perhaps some eyecandy explosion or stuff at those stops :) thanks for help
At some points of the map i would like to add some fighting. I am thinking bout continuously spawned units fighting each other. Any trigger sugestions?
I would like some rebels to keep spawning at a point, charging onto marines standing or spawning at another point of the street.
Secondly- i cannot find any civilian rebels in "units" tab (in create unit trigger) those you encounter during first SC2 campain mission.
Due to another anniversary of Warsaw Uprising in year 1944 i would like to make a music video to honor the fallen, and to show readers of our fansite, possibilities this powerfull tool has to offer. As I am new to Stacraft 2 editor i will post here questions shall i encounter any difficulties in this undertaking.
I am aware that some of my questions will be of "lol n00b" category but still i hope that some of you guys will help me here.
Here goes:
1. In part of this music video i would like to make a dynamic camera ride through the ruined city, this will require more than Camera 1 - Camera 2 action. My question - how to make it smooth, so the picture wont stop at every camera before applying another?
I want it to appear in the beginning of cinematic and fade out slowly. I know it was quite easy to do in Warcraft 3 here i lack some trigger options. Any help would be appreciated.
0
I did it in no-skill way. I just made camera follow the same path the unit did (used 19 cameras for that) and adjusted the speed properly %D
0
In my cinematic I would like to make something like this:
-Group of 4 units spawn
-Camera follows one unit from behind in big close-up like in third person shooter
-Group moves to a certain location (including some curves and turns)
-3 of 4 units get killed on the way
0
!!
Since i have set dependencies for Liberty campaign i can't import music. I mean i did import it, save, even restart editor but when i want to add it to data it is not listed. All old sounds are but the imported one is not. What might be a problem? Dependecies perhaps?
0
@Efluv: Go
Units are fine. I am using Marine and Ghost models at the moment.
Now I am having trouble making custom units, i watched few tutorials on this and i have problems with unit-actor in retail version.
I need to create a Banshee (customized name: Meserszmit) that can attack ground while on move. And a Civilian/Colonist unit that would bare a gun and would run instead of walking.
0
Ok here is the issue.
I am trying to make a custom Banshee unit for my map. I just want to make banshee with "fire when moving" option.
I did everything as in tutorial:
- Created new object in "units" tab.
- Created new object in "actors" tab
But when i want to change unit name from Banshee to my Meserszmit i can't see it on the list.
0
Trigger error
'gt_SpawnUlica1_Func'
Event response function "EventUnit" has no matching event
SpawnUlica1
Events
Timer - Every 15.0 seconds of Game Time
Local Variables
Conditions
Actions
Unit - Create 6 Civilian (Male) for player 1 at U1S1a facing (Position of (Triggering unit)) (No Options)
Unit Group - Pick each unit in (Last created units) and do (Actions)
Actions
Unit - Order (Triggering unit) to ( Attack targeting U1S1b) (Replace Existing Orders)
Unit - Create 3 Ghost for player 2 at U1S1b facing (Position of (Triggering unit)) (No Options)
Unit Group - Pick each unit in (Last created units) and do (Actions)
Actions
Unit - Order (Triggering unit) to ( Attack targeting U1S1a) (Replace Existing Orders)
0
@s3rius: Go
Blank screen is out of question. I think i will have to deal with those stops, perhaps some eyecandy explosion or stuff at those stops :) thanks for help
0
Another thing:
At some points of the map i would like to add some fighting. I am thinking bout continuously spawned units fighting each other. Any trigger sugestions? I would like some rebels to keep spawning at a point, charging onto marines standing or spawning at another point of the street.
Secondly- i cannot find any civilian rebels in "units" tab (in create unit trigger) those you encounter during first SC2 campain mission.
0
@KineMorto: Go
Its like this: Apply Bullhorn2 Duration 18:00 (there is no such thing as "do not wait or stuff") Apply Ulica1 Duration 3.500 Apply Ulica1a Duration 3
It looks like this: from Bullhorn it goes to Ulica makes a small pause (less than a second) and goes to ulica 1a i need to get rid of that pause
0
Bump
0
Due to another anniversary of Warsaw Uprising in year 1944 i would like to make a music video to honor the fallen, and to show readers of our fansite, possibilities this powerfull tool has to offer. As I am new to Stacraft 2 editor i will post here questions shall i encounter any difficulties in this undertaking.
I am aware that some of my questions will be of "lol n00b" category but still i hope that some of you guys will help me here.
Here goes:
1. In part of this music video i would like to make a dynamic camera ride through the ruined city, this will require more than Camera 1 - Camera 2 action. My question - how to make it smooth, so the picture wont stop at every camera before applying another?
0
@Kanaru: Go
Yes, i have found it. Now i am trying to import that bloody thing. But i guess i will find it somewhere here.
Edit: Is there a way to make image auto-fit the screen resolution?
0
Hi. I am trying to make a video for our fansite. Not just any video, a music video about Warsaw Uprising in 1944.
I am completely new to SC2 editor and I find it a little bit more complicated than Warcraft 3 one. But straight to the point:
I am trying to make fade-mask or whatever it is called - black screen with
http://www.seeklogo.com/images/P/Polska_Walczaca-logo-269F210ADC-seeklogo.com.gif
this logo in white.
I want it to appear in the beginning of cinematic and fade out slowly. I know it was quite easy to do in Warcraft 3 here i lack some trigger options. Any help would be appreciated.