Okay I got a quick question that has been bothering me for quite some time now. I've spent at least 10-15 hours trying to figure this out. I have an EMP ability that it used on mechanical units. To add to the real EMP affect, I have it set so that when the buff is applied it will swap the model of the actor with the death model of the unit and I purposely dont use Animplay death because if pauses the unit animation at the start and it looks as if it was hit with a real EMP because the unit is now completely paused. (By the way im only using it on protoss units) I even went as far to add sparks/smoke that comes from random points on the unit during the emp buff. My problem is that when the emp buff is off I have it swap back to the normal unit and the walk/fidget/attack animations no longer do anything. The turret still works (collosus for example) and will spin but the legs and all body parts remain frozen. How can I fix this? It's really annoying me!
Okay I got a quick question that has been bothering me for quite some time now. I've spent at least 10-15 hours trying to figure this out. I have an EMP ability that it used on mechanical units. To add to the real EMP affect, I have it set so that when the buff is applied it will swap the model of the actor with the death model of the unit and I purposely dont use Animplay death because if pauses the unit animation at the start and it looks as if it was hit with a real EMP because the unit is now completely paused. (By the way im only using it on protoss units) I even went as far to add sparks/smoke that comes from random points on the unit during the emp buff. My problem is that when the emp buff is off I have it swap back to the normal unit and the walk/fidget/attack animations no longer do anything. The turret still works (collosus for example) and will spin but the legs and all body parts remain frozen. How can I fix this? It's really annoying me!
@AnomalyIFF: Go
unpause it?