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    posted a message on Unit animations stop after model swap

    Okay I got a quick question that has been bothering me for quite some time now. I've spent at least 10-15 hours trying to figure this out. I have an EMP ability that it used on mechanical units. To add to the real EMP affect, I have it set so that when the buff is applied it will swap the model of the actor with the death model of the unit and I purposely dont use Animplay death because if pauses the unit animation at the start and it looks as if it was hit with a real EMP because the unit is now completely paused. (By the way im only using it on protoss units) I even went as far to add sparks/smoke that comes from random points on the unit during the emp buff. My problem is that when the emp buff is off I have it swap back to the normal unit and the walk/fidget/attack animations no longer do anything. The turret still works (collosus for example) and will spin but the legs and all body parts remain frozen. How can I fix this? It's really annoying me!

    Posted in: Miscellaneous Development
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    posted a message on [Solved] Need help modifying where a projectile leaves a unit

    I have an ability that fires a missile from an Archon, however, it fires from the bottom of the units and I want it to fire from its arms during the attack animation. I have the animation done properly and everything. How do you modify where projectiles fire from on a unit?

    Posted in: Miscellaneous Development
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