Hey, everyone. Super-new to the community here, and relatively new to editing SC2, but this looked like about the best place for help. I searched the forum and saw another post about a similar issue, but it was dicey as to whether or not it actually applied to the issue I've got.
What I've done as a lead-on to something else I'm working on was to drastically reduce the size of most units compared to the buildings, and play around with the scaling to give it all a more-or-less realistic look. In addition to playing around with a couple building resizes and footprint changes, this had the side effect of increasing the practical size of the map by about 4x. Great so far. The only downside is that it's difficult to near-impossible to manipulate smaller infantry like Marines, Ghosts, Spectres, Zerglings, etc. once the game is being run.
In short, I'm looking for any practical advice as to how to increase the level of zoom on the in-game camera to make it so the player can manipulate his infantry. Thanks for taking the time to read and (hopefully) respond.
You could automatically add the created units to a unit group for the player, so they wouldn't have to worry about selecting them on the map... or alternatively make a 'squad' of the smaller units, say, 12 marines in formation and make that "one" unit that you control.
Not to sound too critical/picky/dismissive, but I sort of wanted to maintain the core element of individual manipulation, and the issue with targeting other units remains.
Modify the distance in the zoom levels of the camera...
But this will render some areas of the map inaccessible for some resolutions (because you hit the border without being able to see the area with every resolution. Widescreen can't see the area at the camera border, 4:3 screen dimensions can see it...). If someone knows a solution for that, PM me.
So you need to make a few tiles long dead area around your map...
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Hey, everyone. Super-new to the community here, and relatively new to editing SC2, but this looked like about the best place for help. I searched the forum and saw another post about a similar issue, but it was dicey as to whether or not it actually applied to the issue I've got.
What I've done as a lead-on to something else I'm working on was to drastically reduce the size of most units compared to the buildings, and play around with the scaling to give it all a more-or-less realistic look. In addition to playing around with a couple building resizes and footprint changes, this had the side effect of increasing the practical size of the map by about 4x. Great so far. The only downside is that it's difficult to near-impossible to manipulate smaller infantry like Marines, Ghosts, Spectres, Zerglings, etc. once the game is being run.
In short, I'm looking for any practical advice as to how to increase the level of zoom on the in-game camera to make it so the player can manipulate his infantry. Thanks for taking the time to read and (hopefully) respond.
You could automatically add the created units to a unit group for the player, so they wouldn't have to worry about selecting them on the map... or alternatively make a 'squad' of the smaller units, say, 12 marines in formation and make that "one" unit that you control.
@Batomys: Go
Not to sound too critical/picky/dismissive, but I sort of wanted to maintain the core element of individual manipulation, and the issue with targeting other units remains.
Modify the distance in the zoom levels of the camera...
But this will render some areas of the map inaccessible for some resolutions (because you hit the border without being able to see the area with every resolution. Widescreen can't see the area at the camera border, 4:3 screen dimensions can see it...). If someone knows a solution for that, PM me.
So you need to make a few tiles long dead area around your map...