I've got an idea that I want to make a custom map that I'm wondering is viable, and roughly what would be needed to make such a map. Basically it's a 4v4 map where each player controls 5 squads of units to capture and hold control points that are distributed through the map.
My questions are:
How do I get units to act as a squad around a captain and how do I get the squad to spawn from a building?
If I want a zone on the map that allows for units to replenish themselves, how should I go about doing this?
And how can I apply the class distinctions to a squad? Essentially, there are 10 types of squad, and I'm wondering how one would make the squad archetype.
I would use a Buff behaviour that uses a Create Persistent that uses Issue Order to tell the squad members to follow at a certain distance and location. You need need quite a bit of validation to get it to respond right. Also you could make the squad units unselectable.
For the second question there are several options including a Train ability that is activated by an Issue Order effect, the Create Unit effect and the Spawn behaviour. An Enumerate Area validator can be used to control when they spawn depending on the conditions you want them to spawn under.
For the third question, the easiest way is probably to just make a healing well (aura that uses a periodic Modify Unit effect). There is a tutorial on that.
With the fourth question you need to be a bit more clear as to what you want.
I suppose what I'm asking with question #4 is, how do I go about making the squad type? Its a similar question to how one would make a custom unit (singular), but what I'm wondering is how I create a custom squad. For example, if I want to make a berzerker class squad which can be spawned from a building that has a bonus to attack but less defense, how would I go about making the template that spawns it. IDK if I'm using the right phrasing, since I'm new to map making, but I hope this was more clear.
By squad I interpret it that you have several units following the leader but you want to mix and match the composition of squads? Or do you want to be able to remove units from a squad and replace them with a different class while keeping the same leader? Or do you want the squad to be all of the same unit? Do you want to be able to change from one class to the other when you are near a certain building?
Essentially I want to have the whole squad be one class as an entity. Each class has a different function. a player gets to choose 5 squads based on how he wants to play. You can get 2 defender squads with 1 berzerker and 2 short ranged archer types for example. I'm looking for a way to hit one button, and spawn a squad of say 10 archers and a squad leader.
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I've got an idea that I want to make a custom map that I'm wondering is viable, and roughly what would be needed to make such a map. Basically it's a 4v4 map where each player controls 5 squads of units to capture and hold control points that are distributed through the map.
My questions are:
How do I get units to act as a squad around a captain and how do I get the squad to spawn from a building?
If I want a zone on the map that allows for units to replenish themselves, how should I go about doing this?
And how can I apply the class distinctions to a squad? Essentially, there are 10 types of squad, and I'm wondering how one would make the squad archetype.
I would use a Buff behaviour that uses a Create Persistent that uses Issue Order to tell the squad members to follow at a certain distance and location. You need need quite a bit of validation to get it to respond right. Also you could make the squad units unselectable.
For the second question there are several options including a Train ability that is activated by an Issue Order effect, the Create Unit effect and the Spawn behaviour. An Enumerate Area validator can be used to control when they spawn depending on the conditions you want them to spawn under.
For the third question, the easiest way is probably to just make a healing well (aura that uses a periodic Modify Unit effect). There is a tutorial on that.
With the fourth question you need to be a bit more clear as to what you want.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I suppose what I'm asking with question #4 is, how do I go about making the squad type? Its a similar question to how one would make a custom unit (singular), but what I'm wondering is how I create a custom squad. For example, if I want to make a berzerker class squad which can be spawned from a building that has a bonus to attack but less defense, how would I go about making the template that spawns it. IDK if I'm using the right phrasing, since I'm new to map making, but I hope this was more clear.
By squad I interpret it that you have several units following the leader but you want to mix and match the composition of squads? Or do you want to be able to remove units from a squad and replace them with a different class while keeping the same leader? Or do you want the squad to be all of the same unit? Do you want to be able to change from one class to the other when you are near a certain building?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Essentially I want to have the whole squad be one class as an entity. Each class has a different function. a player gets to choose 5 squads based on how he wants to play. You can get 2 defender squads with 1 berzerker and 2 short ranged archer types for example. I'm looking for a way to hit one button, and spawn a squad of say 10 archers and a squad leader.