• 0

    posted a message on Zealot Squad Based battle map

    Essentially I want to have the whole squad be one class as an entity. Each class has a different function. a player gets to choose 5 squads based on how he wants to play. You can get 2 defender squads with 1 berzerker and 2 short ranged archer types for example. I'm looking for a way to hit one button, and spawn a squad of say 10 archers and a squad leader.

    Posted in: Miscellaneous Development
  • 0

    posted a message on Zealot Squad Based battle map

    I suppose what I'm asking with question #4 is, how do I go about making the squad type? Its a similar question to how one would make a custom unit (singular), but what I'm wondering is how I create a custom squad. For example, if I want to make a berzerker class squad which can be spawned from a building that has a bonus to attack but less defense, how would I go about making the template that spawns it. IDK if I'm using the right phrasing, since I'm new to map making, but I hope this was more clear.

    Posted in: Miscellaneous Development
  • 0

    posted a message on Zealot Squad Based battle map

    I've got an idea that I want to make a custom map that I'm wondering is viable, and roughly what would be needed to make such a map. Basically it's a 4v4 map where each player controls 5 squads of units to capture and hold control points that are distributed through the map.

    My questions are:

    How do I get units to act as a squad around a captain and how do I get the squad to spawn from a building?

    If I want a zone on the map that allows for units to replenish themselves, how should I go about doing this?

    And how can I apply the class distinctions to a squad? Essentially, there are 10 types of squad, and I'm wondering how one would make the squad archetype.

    Posted in: Miscellaneous Development
  • To post a comment, please or register a new account.