So from what I understand, you can't just create a dialog button that can build something with the same functionality as a probe or SCV would, however I read of a workaround but need some help finishing it if it's even possible.
I have a unit that can build stuff. I set the range to build to be the entire map. This part works perfectly. The unit doesn't have to move but it does build things anywhere on the map.
Then I was planning on basically mapping a dialog button to that builder unit's build order or Command Card button. That's where I'm lost. How do I set an action to order that unit to build? I thought it would be under "Unit -> Issue Order" but that doesn't seem to get me in the right direction (or I'm just completely missing it). Is what I'm trying to do possible?
Issue Order should work. However to issue a build order you need to change it to "Issue Order Targeting Point", as by default when you add an "Issue Order" action it'll only allow abilities without a target.
Well I want the target to be wherever I click my mouse to set down the building. Just like I'm building from a probe. How do I get it so I get the preview of the building as I hover where I want to place it and all of that?
I see what you mean now. I am not sure it's possible without rebuilding the entire placement system - not something you'd really want to do - but maybe someone who knows more about triggers than I do has a solution. It seems like you would need a "Use Command Card Item" trigger action and I'm pretty sure that doesn't exist.
What's really needed right now is the ability to customize the base UI. It's nothing more than a bunch of XML files, but unfortunately the game won't load them from a map. Maybe a very clever person will figure out how to override this, or it might require a game patch.
this topic has been brought up a handful of times. whether its a preview of a building, or a cursor splat for a spell. no one has figured out a way to make this work yet. hopefully you will be the one to crack it.
even when you change teh .dds image of the cursor it only seems to update when you restart sc2, thus cant be done in realtime in game. if you find a way to do this plz tell us. until then we are stuck with the regular mouse and cursor when coordinating dialogs and abilities.
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So from what I understand, you can't just create a dialog button that can build something with the same functionality as a probe or SCV would, however I read of a workaround but need some help finishing it if it's even possible.
I have a unit that can build stuff. I set the range to build to be the entire map. This part works perfectly. The unit doesn't have to move but it does build things anywhere on the map.
Then I was planning on basically mapping a dialog button to that builder unit's build order or Command Card button. That's where I'm lost. How do I set an action to order that unit to build? I thought it would be under "Unit -> Issue Order" but that doesn't seem to get me in the right direction (or I'm just completely missing it). Is what I'm trying to do possible?
Issue Order should work. However to issue a build order you need to change it to "Issue Order Targeting Point", as by default when you add an "Issue Order" action it'll only allow abilities without a target.
@RileyStarcraft: Go
Well I want the target to be wherever I click my mouse to set down the building. Just like I'm building from a probe. How do I get it so I get the preview of the building as I hover where I want to place it and all of that?
I see what you mean now. I am not sure it's possible without rebuilding the entire placement system - not something you'd really want to do - but maybe someone who knows more about triggers than I do has a solution. It seems like you would need a "Use Command Card Item" trigger action and I'm pretty sure that doesn't exist.
What's really needed right now is the ability to customize the base UI. It's nothing more than a bunch of XML files, but unfortunately the game won't load them from a map. Maybe a very clever person will figure out how to override this, or it might require a game patch.
this topic has been brought up a handful of times. whether its a preview of a building, or a cursor splat for a spell. no one has figured out a way to make this work yet. hopefully you will be the one to crack it.
even when you change teh .dds image of the cursor it only seems to update when you restart sc2, thus cant be done in realtime in game. if you find a way to do this plz tell us. until then we are stuck with the regular mouse and cursor when coordinating dialogs and abilities.