1. Create a region, when a unit enters the region check its type, if its a reaper remove the "Reaper Jump" behavior. When a unit leaves the region, check type again, if it's a reaper re-add the jump behavior.
Not really gonna answer number two because it's not a very specific question, more along the lines of "script my map for me!"
@payne007: Go
1. Create a region, when a unit enters the region check its type, if its a reaper remove the "Reaper Jump" behavior. When a unit leaves the region, check type again, if it's a reaper re-add the jump behavior.
Not really gonna answer number two because it's not a very specific question, more along the lines of "script my map for me!"
By locations do you mean regions? AFAIK no shortcut to it, just detail work. Remember that a single region can have multiple shapes/