Look in the tutorials section of this website, there are a lot of things people have posted about how to do type things.
No, not like that.
Just looking for ideas of what kind of system I should use, like how I can place "skill points" into skills to improve it. That's what I am stuck on, :(.
I guess you mean a skill-tree system just like in WoW, Guild Wars (I think o0) or WC3's TKoK?
Well, there is no tutorial for it yet and it's quite a big undertaking for just explaining it.
I'll be honest here, but if you have no idea how to make it yourself then you might wanna start off with doing something smaller first.
I know this is a help forum and we're supposed to help, not to tell you to stop trying - but unless someone gives you a detailed explanation what you're supposed to do you'll have huge problems getting a good system up.
The basic idea is that you'll wanna work with dialogs and dialog items to create such a skill-tree system. You can use buttons to add/remove skill points from a skill and use a bunch of variables to keep track of the levels of all the unit's skills.
So maybe you should start by making a dialog for just 1 skill and leveling this skill up by pressing a "+"-Button or something like that.
Simply, its just dialogs etc. So, a 'Open Skill tree' dialog that opens a second, then lots of buttons that add skills and apply differant things etc. Im busy making one myself.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Does anyone have an idea of a skill tree system that I can use, and how I can do so?
@Nothing5: Go
http://forums.sc2mapster.com/development/tutorials/1696-data-wc3-esque-hero-ability-training/ Something like that?
Look in the tutorials section of this website, there are a lot of things people have posted about how to do type things.
No, not like that.
Just looking for ideas of what kind of system I should use, like how I can place "skill points" into skills to improve it. That's what I am stuck on, :(.
Oh yeah, an example of a layout would be great!
I guess you mean a skill-tree system just like in WoW, Guild Wars (I think o0) or WC3's TKoK?
Well, there is no tutorial for it yet and it's quite a big undertaking for just explaining it.
I'll be honest here, but if you have no idea how to make it yourself then you might wanna start off with doing something smaller first.
I know this is a help forum and we're supposed to help, not to tell you to stop trying - but unless someone gives you a detailed explanation what you're supposed to do you'll have huge problems getting a good system up.
The basic idea is that you'll wanna work with dialogs and dialog items to create such a skill-tree system. You can use buttons to add/remove skill points from a skill and use a bunch of variables to keep track of the levels of all the unit's skills.
So maybe you should start by making a dialog for just 1 skill and leveling this skill up by pressing a "+"-Button or something like that.
@s3rius: Go
i am doing this very thing in my FF13 map with the crystarium. It is a complex process. to streamline things amke a function that creates the buttons:
here is mine:
then add it to your dialog:
I use X and Y to set where the button is placed. Z just counts the buttons for other purposes.
This is not something that can be a tutorial really, each player just has to figure how they want their buttons mapped.
Simply, its just dialogs etc. So, a 'Open Skill tree' dialog that opens a second, then lots of buttons that add skills and apply differant things etc. Im busy making one myself.