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This is probably something simple but for the life of me I can't create a condition to check what type of unit just died. Something like:
Event Unit - Any unit dies
Condition Triggering unit == MULE
Action Do x y z
You can pick units that are already on the map but you can't pick unit types, even if stored as a variable. Any ideas?
@Maul2: Go
Because you're checking for a specific unit, not a unit type. Try Unit Type(Triggering Unit).
That was stupidly easy :P Ty. I checked about 10 different condition options and somehow missed that
This is probably something simple but for the life of me I can't create a condition to check what type of unit just died. Something like:
Event
Unit - Any unit dies
Condition
Triggering unit == MULE
Action
Do x y z
You can pick units that are already on the map but you can't pick unit types, even if stored as a variable. Any ideas?
@Maul2: Go
Because you're checking for a specific unit, not a unit type. Try Unit Type(Triggering Unit).
That was stupidly easy :P Ty. I checked about 10 different condition options and somehow missed that