I don't know that you can duplicate without losing the model, but you can just go to the model for the unit you're duplicating, duplicate it, and set the field next to "unitName" to the unit that you duplicated. I hope that helps.
Some units require a bit of extra work, particularly those that have morphs (if you still use the morphs).
A big reason for a lot of the confusion is that morphs send different events than unit births. If you try to clone the infested terran egg for instance, and clone the infested terran, the actor won't work even if you duplicate it because the actor's response to the morph events uses parameters to check the unit type of the original unit and the unit it is morphing to. You have to go in manually and fix these.
Right click and Duplicate instead of C&Ping. If you Duplicate then it'll correctly update all references to the Unit in the Actor to point to the new Unit while keeping the original Model references (or if you duplicate the Model as well it'll point them to your new model.) If you C&P it won't update references and you'll have to manually fix everything.
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Last time ive done this if I remember correctly it would keep the unit's model but now it loses it and I don't know fix it.
I don't know that you can duplicate without losing the model, but you can just go to the model for the unit you're duplicating, duplicate it, and set the field next to "unitName" to the unit that you duplicated. I hope that helps.
When you duplicate it and it brings up the list of things to duplicate select the actors and then you can rename it and it will be fine.
@ZeroAme: Go
Some units require a bit of extra work, particularly those that have morphs (if you still use the morphs). A big reason for a lot of the confusion is that morphs send different events than unit births. If you try to clone the infested terran egg for instance, and clone the infested terran, the actor won't work even if you duplicate it because the actor's response to the morph events uses parameters to check the unit type of the original unit and the unit it is morphing to. You have to go in manually and fix these.
Right click and Duplicate instead of C&Ping. If you Duplicate then it'll correctly update all references to the Unit in the Actor to point to the new Unit while keeping the original Model references (or if you duplicate the Model as well it'll point them to your new model.) If you C&P it won't update references and you'll have to manually fix everything.