I am trying to create an artillery style unit. It seems to work for the most part, except that I don't know how to make the photon cannon face in the upward direction of the shot it is firing. Ideally I would like it to face in the required vertical direction for its current target at all times. If that isn't possible either a fixed upward angle, turning to face the right direction immediately before firing or turning to face a fixed upward angle would be appreciated work a rounds.
Not going to promise it's possible but the area to investigate is the turret actor, under the Pitch Query field. You could try setting it to the "TurretZ" attachment point.
However I think you might be out of luck without actually modifying the model to add a TurretX or TurretY attachment point with the correct bone attachment information. Worth a shot though.
I am trying to create an artillery style unit. It seems to work for the most part, except that I don't know how to make the photon cannon face in the upward direction of the shot it is firing. Ideally I would like it to face in the required vertical direction for its current target at all times. If that isn't possible either a fixed upward angle, turning to face the right direction immediately before firing or turning to face a fixed upward angle would be appreciated work a rounds.
Thanks for any advice.
Not going to promise it's possible but the area to investigate is the turret actor, under the Pitch Query field. You could try setting it to the "TurretZ" attachment point.
However I think you might be out of luck without actually modifying the model to add a TurretX or TurretY attachment point with the correct bone attachment information. Worth a shot though.
Is attachment system working in NiN's exporter ? We tried with this TurretZ attachment, but seems that its not working.
What unit have this attachment ? And what for is it actually ?