I believe you can make an effect that "adds behavior". Make the behavior increase speed, then add this effect to your damage set. I *THINK this will work.
for testing purposes i tried attacking effects to the add behavior effect and even those do not get executed
if i apply effects directly to the set effects they do get executed, so it has to be the add behavior effect thats bugged
what confuses me a bit are all the target marker fields in the apply behavior effects. are they important? what do they do?
edit: it works now. i swear to god the editor is handling weirdly, like it sometimes doesnt register all my recent changes when i click on test to launch sc2.
either that or im too stoned, anyways, it works now
i tried making units faster while they are attacking (they can move while attacking)
i made a set effect combining the damage effect of the weapon and an apply behaviour effect - is this basically the right way to do it?
i made a new behaviour that changes the movement speed of the unit, but i cant get it to work. any thoughts? is there an easier way maybe?
@summerloud: Go
I believe you can make an effect that "adds behavior". Make the behavior increase speed, then add this effect to your damage set. I *THINK this will work.
thats exactly what i did, but my behaviour never gets applied :(, what could i have done wrong
for testing purposes i tried attacking effects to the add behavior effect and even those do not get executed
if i apply effects directly to the set effects they do get executed, so it has to be the add behavior effect thats bugged
what confuses me a bit are all the target marker fields in the apply behavior effects. are they important? what do they do?
edit: it works now. i swear to god the editor is handling weirdly, like it sometimes doesnt register all my recent changes when i click on test to launch sc2.
either that or im too stoned, anyways, it works now