Hi all, I'm trying to make a tail or trail for a burrowed unit. This is so that everyone can SEE that there IS a burrowed unit, therefore they should use detection to be able to attack it. In a sense its like the dark Templar's shadow when hes invisible, you know he's there but you cant attack him.
(Burrowed Unit) = @
(Trail of dirt) = - - -
So it would look like: - - - - - - - - - - - - - - -@
I got it figured out. A lot easier than that link too. I just made a supper sloppy trigger to select all buried units and apply an environment effect thing on em. So I made it smoky around them while they're burrowed. Thanks for the reply though.
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Hi all, I'm trying to make a tail or trail for a burrowed unit. This is so that everyone can SEE that there IS a burrowed unit, therefore they should use detection to be able to attack it. In a sense its like the dark Templar's shadow when hes invisible, you know he's there but you cant attack him.
(Burrowed Unit) = @
(Trail of dirt) = - - -
So it would look like: - - - - - - - - - - - - - - -@
Thanks
-ViG
@ViG01: Go
I imagine it would be something like this: http://forums.sc2mapster.com/development/tutorials/6365-data-unit-afterimage-effect/#p16
I got it figured out. A lot easier than that link too. I just made a supper sloppy trigger to select all buried units and apply an environment effect thing on em. So I made it smoky around them while they're burrowed. Thanks for the reply though.