its when an actor is tied in to the effect from the ability. the 'ability' is just a placeholder of sorts for the actual effect, that gives you a way to edit, energy cost etc.... so its about the actor that creates that bubble model being tied to the effect that the ability is making happen. i would suggest you look at the 'guardian shield' effect and all the attached actors. find the one that has the model of the bubble attached. then youll notice in the events+ field on the actor thats linked to the model your wanting itll say 'effect' 'guardian shield' 'cast start' (something like that, may by caststartapproach). but if you simply edited the model, then changed 'guardian shield' to whatever effect you wanted it should work.
though im not looking at the editor atm, and thinking about it its probably based on a 'behavior' so it will probably say 'behavior' 'guardian shield' 'on' create {||}
thats just code for when the buff is on the unit, make the model appear. i BELIEVE this should send you in a direction well enough to be able to sort this stuff out. and no, its not good to edit the main actors from units (youll want to copy/duplicate them) but you gotta start learning somewhere. once you get this down, youll be making default actors / models and just knowing what fields to fill in real quick and putting it all together quite fast.
but its all based around the actor that creates the model, and the events+ tab of that actor. most all actors are that easy, they only one that gets a fair bit more technical/confusing is the action actor (which makes units respond to different attacks i.e. zergling dies a fire death to a hellion, but an scv does not, it just blows up etc... stuff like that i beleive). basic model appearances and sound stuff is all pretty straight forward like this, i think its a good launching point to dig into understanding them.
something that may confuse people new to this is the jargon, effect is not SPECIAL EFFECT, its literally effect from your data tab. the part of the spell that is functionally effecting units. its so easy to say 'effect' when you mean 'actor model'.
How do you make it so when you cast an ability like temporal rift or guardian shield it shows the bubble thing or something like that?
its when an actor is tied in to the effect from the ability. the 'ability' is just a placeholder of sorts for the actual effect, that gives you a way to edit, energy cost etc.... so its about the actor that creates that bubble model being tied to the effect that the ability is making happen. i would suggest you look at the 'guardian shield' effect and all the attached actors. find the one that has the model of the bubble attached. then youll notice in the events+ field on the actor thats linked to the model your wanting itll say 'effect' 'guardian shield' 'cast start' (something like that, may by caststartapproach). but if you simply edited the model, then changed 'guardian shield' to whatever effect you wanted it should work.
though im not looking at the editor atm, and thinking about it its probably based on a 'behavior' so it will probably say 'behavior' 'guardian shield' 'on' create {||}
thats just code for when the buff is on the unit, make the model appear. i BELIEVE this should send you in a direction well enough to be able to sort this stuff out. and no, its not good to edit the main actors from units (youll want to copy/duplicate them) but you gotta start learning somewhere. once you get this down, youll be making default actors / models and just knowing what fields to fill in real quick and putting it all together quite fast.
but its all based around the actor that creates the model, and the events+ tab of that actor. most all actors are that easy, they only one that gets a fair bit more technical/confusing is the action actor (which makes units respond to different attacks i.e. zergling dies a fire death to a hellion, but an scv does not, it just blows up etc... stuff like that i beleive). basic model appearances and sound stuff is all pretty straight forward like this, i think its a good launching point to dig into understanding them.
something that may confuse people new to this is the jargon, effect is not SPECIAL EFFECT, its literally effect from your data tab. the part of the spell that is functionally effecting units. its so easy to say 'effect' when you mean 'actor model'.