i have the SM hyperion lab door where i want it in the editor but when i go ingame, the door isnt were its spoused to be. anyone know whats going on? or how i anchor it.
I had a similar issue once. Before I figured out how to mend Blizzard's broken doors.
I used to replace an open door unit with a closed one. And since I had pre-placed the open door in a place where it's pathing would not allow it to be (halfways up on a wall), the game placed the new unit nearby - where the pathing allowed.
So yea, if you're replacing your door unit with another one - stop doing that.
i have the SM hyperion lab door where i want it in the editor but when i go ingame, the door isnt were its spoused to be. anyone know whats going on? or how i anchor it.
Strange.
I had a similar issue once. Before I figured out how to mend Blizzard's broken doors.
I used to replace an open door unit with a closed one. And since I had pre-placed the open door in a place where it's pathing would not allow it to be (halfways up on a wall), the game placed the new unit nearby - where the pathing allowed.
So yea, if you're replacing your door unit with another one - stop doing that.
Not sure if this helps you, though.
@Phrosen: Go
iv checked ignore path requirments, also the door seems to change size along with location everytime i load up the map :/
ill try moveing it and see if it stays put
@fenixleader: Go
The SMs are underground. You have to change UI hight. 8 is what I use. Then it stays put.
All the SM stuff was not designed to be used in normal maps so needs funky SOps to get to look right.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
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