Hi! I have been a longtime stalker ever since I got my hands on a beta key. I'm doing some custom maps and at the moment I'm working on a fps game. But now I got a problem I can't find a answer to and that’s the reason I had to make a account and make this post :)
So basically I have a trigger that makes my projectile unit move instantly forward and change its flying height based on some values set in another trigger. It works fine when the projectile travels over flat ground. But when it flies over cliffs and hills the projectile changes its flying height.
I have tried to make different triggers for it and bock in the ‘’ignore terrain height’’ in the data editor. But when I do that my projectile just end up stuck in the ground even if I give the projectile much higher flying height than the ground is.
It bogs me that I can do complicated triggers for a fps game. But not a easy thing like make a unit ignore terrain height... please help :)
Ok I solved it this way:
You can use the flag "ignore terrain height"
However, this means your unit will try to fly above the lowest plane on the map, which by default is two cliff levels down, so set unit height to 12 or something or it'll be underground.
Hi! I have been a longtime stalker ever since I got my hands on a beta key. I'm doing some custom maps and at the moment I'm working on a fps game. But now I got a problem I can't find a answer to and that’s the reason I had to make a account and make this post :)
So basically I have a trigger that makes my projectile unit move instantly forward and change its flying height based on some values set in another trigger. It works fine when the projectile travels over flat ground. But when it flies over cliffs and hills the projectile changes its flying height.
I have tried to make different triggers for it and bock in the ‘’ignore terrain height’’ in the data editor. But when I do that my projectile just end up stuck in the ground even if I give the projectile much higher flying height than the ground is. It bogs me that I can do complicated triggers for a fps game. But not a easy thing like make a unit ignore terrain height... please help :)
Bump, cuz this deserves it.
Ok I solved it this way:
You can use the flag "ignore terrain height"
However, this means your unit will try to fly above the lowest plane on the map, which by default is two cliff levels down, so set unit height to 12 or something or it'll be underground.
nevermind