Let's say that I spawn a unit and attatch a gun to him with triggers that's easy.
But is there a way to attatch something else on this gun like new scope or ammo with triggers or the data editor and if so, how?
Hi! I have been a longtime stalker ever since I got my hands on a beta key. I'm doing some custom maps and at the moment I'm working on a fps game. But now I got a problem I can't find a answer to and that’s the reason I had to make a account and make this post :)
So basically I have a trigger that makes my projectile unit move instantly forward and change its flying height based on some values set in another trigger. It works fine when the projectile travels over flat ground. But when it flies over cliffs and hills the projectile changes its flying height.
I have tried to make different triggers for it and bock in the ‘’ignore terrain height’’ in the data editor. But when I do that my projectile just end up stuck in the ground even if I give the projectile much higher flying height than the ground is.
It bogs me that I can do complicated triggers for a fps game. But not a easy thing like make a unit ignore terrain height... please help :)
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Let's say that I spawn a unit and attatch a gun to him with triggers that's easy. But is there a way to attatch something else on this gun like new scope or ammo with triggers or the data editor and if so, how?
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Hi! I have been a longtime stalker ever since I got my hands on a beta key. I'm doing some custom maps and at the moment I'm working on a fps game. But now I got a problem I can't find a answer to and that’s the reason I had to make a account and make this post :)
So basically I have a trigger that makes my projectile unit move instantly forward and change its flying height based on some values set in another trigger. It works fine when the projectile travels over flat ground. But when it flies over cliffs and hills the projectile changes its flying height.
I have tried to make different triggers for it and bock in the ‘’ignore terrain height’’ in the data editor. But when I do that my projectile just end up stuck in the ground even if I give the projectile much higher flying height than the ground is. It bogs me that I can do complicated triggers for a fps game. But not a easy thing like make a unit ignore terrain height... please help :)