how do i take the animation a unit produces when using a ability and off set it. Example stim pack's animation is a lightning bolt looking thing, i want to off set that from the center so i can i have 3 or 4 lightning bolts showing side by side at once instead of merging together as one.
how do i take the animation a unit produces when using a ability and off set it. Example stim pack's animation is a lightning bolt looking thing, i want to off set that from the center so i can i have 3 or 4 lightning bolts showing side by side at once instead of merging together as one.
You will need 4 seperate Model type actors. Then just use a SOp (Local Offset) to shift their locations.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
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