I'm trying to make a mod, and you need to have a default test map setup in preferences to test it. So I made a blank map, put an SCV on it, made the game speed Faster, and tried to test the mod. It keeps saying "Unable to open map."
for the path, I just put the file name of the map, which is just in the Maps folder, not in a subfolder. I also tried Maps/Mapname.SC2Map but that didn't work either. How do I get this to work?
Only method I know of how to test a mod without publishing is to Open the test map, and load the mod into it's depencies, then test the map. This however ends up resulting in more steps as whenever you make updates to the mod, you have to reload the dependency on the map or close and open the map for any change you make.
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I'm trying to make a mod, and you need to have a default test map setup in preferences to test it. So I made a blank map, put an SCV on it, made the game speed Faster, and tried to test the mod. It keeps saying "Unable to open map."
for the path, I just put the file name of the map, which is just in the Maps folder, not in a subfolder. I also tried Maps/Mapname.SC2Map but that didn't work either. How do I get this to work?
mod needs to be published to be tested on a other map (if I'm correct)
@Jackolas: Go
Wow, are you serious?
That doesn't even make sense.
Ideally you want to test something to make it ready to be published.
@PIESOFTHENORTH: Go
Only method I know of how to test a mod without publishing is to Open the test map, and load the mod into it's depencies, then test the map. This however ends up resulting in more steps as whenever you make updates to the mod, you have to reload the dependency on the map or close and open the map for any change you make.