I just skimmed through the millions of posts on this forum looking for answers to a few questions. IF you could all help, that would be awesome.
I'm currently creating a Diplomacy map, a tribute to the version from SC1.
My map is currently complete, now I am just working on placing the units, and creating the triggers. I'm going to make a list, and anyone that has any answers to my trigs, if you could reply that would be awesome. Some of the questions are noob, yes, but I dont have the hang of trigs yet.
1. I want to have a specific building (City and Capital City) to take %75 damage, then change ownership to the attacking unit, then restore back to %100hp.
2. I need all players in the game to be initially at war with player 0 (Neutral), and neutral or at war (whichever is possible) with each other.
3. I have created a text tag and inserted it into a region properly, but how do I focus the camera on that region initally?
4. What does "Triggering unit" refer to? The unit that is causing the trigger to go off, or the unit that is being affected by the trigger?
5. Create a per minute mineral & gas feed to all players, based on the amount of a certain unit they control (The cities, capitals, and oil refineries). I realise this one is probably more difficult then the others.
I'm sure I'll come up with some more, but thanks so much for all of your help. The sooner I get these triggers down, the sooner I'll finish this awesome map.
I'm getting an error saying that it cannot set to player 16 as it is out of bounds min = 0 max = 15. So the building is not converting to player 1, which is what is attacking it. Any idea?
It's probably linked to your use of the Last Attacker function, since it is returning player 16 (who cannot exist in a map) it must not be defined yet.
Actually is it possible to set all units of a certain type (ie. all command centers on the map) to have that trigger? Or do they all have to be individual triggers?
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Hey guys,
I just skimmed through the millions of posts on this forum looking for answers to a few questions. IF you could all help, that would be awesome.
I'm currently creating a Diplomacy map, a tribute to the version from SC1.
My map is currently complete, now I am just working on placing the units, and creating the triggers. I'm going to make a list, and anyone that has any answers to my trigs, if you could reply that would be awesome. Some of the questions are noob, yes, but I dont have the hang of trigs yet.
1. I want to have a specific building (City and Capital City) to take %75 damage, then change ownership to the attacking unit, then restore back to %100hp. 2. I need all players in the game to be initially at war with player 0 (Neutral), and neutral or at war (whichever is possible) with each other. 3. I have created a text tag and inserted it into a region properly, but how do I focus the camera on that region initally? 4. What does "Triggering unit" refer to? The unit that is causing the trigger to go off, or the unit that is being affected by the trigger? 5. Create a per minute mineral & gas feed to all players, based on the amount of a certain unit they control (The cities, capitals, and oil refineries). I realise this one is probably more difficult then the others.
I'm sure I'll come up with some more, but thanks so much for all of your help. The sooner I get these triggers down, the sooner I'll finish this awesome map.
I appreciate everyones help! :)
@Pokemeplx: Go
Bump.
Still need help people.
1)
(to check the life etc = Unit property)
2) you get set that up in game variants
3)
4) triggering unit is the unit that sets the trigger off (since that unit triggers the trigger)
5)
You sir, are a god send. Thank you so much.
I'm getting an error saying that it cannot set to player 16 as it is out of bounds min = 0 max = 15. So the building is not converting to player 1, which is what is attacking it. Any idea?
@Pokemeplx: Go
Anyone know the reason for the above error?
@Pokemeplx: Go
It's probably linked to your use of the Last Attacker function, since it is returning player 16 (who cannot exist in a map) it must not be defined yet.
Try and rewire your trigger to work around that.
Edit: Try this out, it should work correctly.
Thank yah. I used the "Is attacked" event rather then life changes, and it worked. Perfect.
@Pokemeplx: Go
Actually is it possible to set all units of a certain type (ie. all command centers on the map) to have that trigger? Or do they all have to be individual triggers?