Hey Everyone.
I was wondering if anyone knew how to modify/add/remove the circle of triangles that appears when placing a photon cannon.
Basically my problem is I made a custom with custom weapons and the only thing i used related to a photon cannon was the model and placement model. Everything else is made from scratch (without duplicating) so I think it must be within the model fields as that is the only object that I didn't input myself manually.
To be clear, its the "attack range" of the turret. I put in my own attack range so this graphic (circle of triangles) when placing this turret is very misleading.
I am pretty sure that range finder thing is part of the placement model. Is there any reason you can't just use the normal model for the placement model?
I dont' think it's part of the model itself. Looking at the actuall model itself the range circle isn't there. It's added somehow. I can add it to selected units via events, but can't figure out how to add when I have the placement ready to go down, wether it's the green wireframe model or just the finished model.
Range circles are actors that get attached to the placement models based on the weapon the final building uses (phew). The missile turret placement range actor is called MissileTurretProtectRange (unnamed). To get rid of it, change the weapon it links to to (none).
In reference to adding one to a unit that doesn't already have it.. I want it to show when you go to place it, I tried duplicating the actor for range for photon cannon and just changing the weapon with no luck thus far. Any help would be appreciated.
Hey Everyone. I was wondering if anyone knew how to modify/add/remove the circle of triangles that appears when placing a photon cannon.
Basically my problem is I made a custom with custom weapons and the only thing i used related to a photon cannon was the model and placement model. Everything else is made from scratch (without duplicating) so I think it must be within the model fields as that is the only object that I didn't input myself manually.
To be clear, its the "attack range" of the turret. I put in my own attack range so this graphic (circle of triangles) when placing this turret is very misleading.
Thanks :)
@Covet78: Go
bump... hoping someone can help :)
@Covet78: Go
I am pretty sure that range finder thing is part of the placement model. Is there any reason you can't just use the normal model for the placement model?
@Honz: Go
I dont' think it's part of the model itself. Looking at the actuall model itself the range circle isn't there. It's added somehow. I can add it to selected units via events, but can't figure out how to add when I have the placement ready to go down, wether it's the green wireframe model or just the finished model.
Range circles are actors that get attached to the placement models based on the weapon the final building uses (phew). The missile turret placement range actor is called MissileTurretProtectRange (unnamed). To get rid of it, change the weapon it links to to (none).
In reference to adding one to a unit that doesn't already have it.. I want it to show when you go to place it, I tried duplicating the actor for range for photon cannon and just changing the weapon with no luck thus far. Any help would be appreciated.
Anyone?